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The upward trend of Civ6 was due to Christmas / New Year holidays.
Aren't we in Easter / Spring holidays right now? Why isn't Civ VII experiencing a similar bump?
The upward trend of Civ6 was due to Christmas / New Year holidays.
There are 2 things here:Aren't we in Easter / Spring holidays right now? Why isn't Civ VII experiencing a similar bump?
I’ve noticed that many of us even who put in a lot of hours don’t actually completely understand specialist adjacency planning.
In addition to their base yields (+2 science, +2 culture) and any bonuses to specialist yields that are independent from the tile (e.g. Confucius bonus, attribute tree bonuses, etc.), specialists add 0.5x the adjacency bonuses of the buildings on the tile.
So how do you plan around that other than placing buildings to max adjacencies then place specialists wherever the best yields are?
I was curious and checked the stats myself. If you align to release the player retention doesn’t look so much different than what has been for civ 6.
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I can agree that the launch could have gone better, I also think some people here are making the situation appear way worse than what it is in reality.
I mean do you want a market and a blacksmith in your 3 resource adjacency hex or a library and an academy? That's a trap that's easy to fall into if you aren't planning ahead. That six adjacency coastal peninsula, do you want 3 food (plus specialists) now or do you want 3 gold (plus specialists) later?
You can go through slotting buildings for best adjacencies in exploration and overbuild all your monuments. Now your influence has tanked.
With specialists themselves, is it better to get 3 extra gold or two extra culture? There are still plans to make. Sometimes max adjacencies for buildings and max yields for specialists aren't always the best decision.
There are many ways to interpret this, but the most simple is that the difference is not statistically significant. 8% difference out of 2000 recent reviews means 160 people."All reviews" on steam is 49%, however recent reviews are gradually going down, currently at 42%. That is not what one would expect given that patching is ongoing. With patches it should get better not worse, right? To me this shows, that the game has flaws in its core design. I mean I didn't even purchase it, since why on earth would I want to play 3 mini games instead of one, but as I read from latest reviews (eg.: today) more and more people recognize that this is not fun at all and is the main reason for negative reviews.
I think the only way to interpret it , is that despite recent patches reviews are well , going down !There are many ways to interpret this, but the most simple is that the difference is not statistically significant. 8% difference out of 2000 recent reviews means 160 people.
It's very steady and in small decrements if you look at it. It went down from 50% to 42% in a much longer period of time than the initial reviews averaging at 50%. This steady decline is in contrast with other similar games like ARA, which went upwards during the patching process.There are many ways to interpret this, but the most simple is that the difference is not statistically significant. 8% difference out of 2000 recent reviews means 160 people.
Or good news. It works both ways. I challenge any data coming, it's professional deformation.Something I’ve learned here is that there’s always some way to doubt or dismiss bad news, or interpret it in some opposite way, if that’s your main motivation.
ARA is totally specific case. It was marketed as Civ competition, while actually being in totally different genre. That's why it got so many negative reviews on launch and that's why it recovered quickly afterwards.It's very steady and in small increments if you look at it. It went down from 50% to 42% in a much longer period of time than the initial reviews averaging at 50%. This steady decline is in contrast with other similar games like ARA, which went upwards during the patching process.
First weekend day yesterday under 15k players means that the server load is going down and there is a smaller chance of multiplayer crashesWhat good news?
The article claiming Civ7 was second best seller for PS, for example. Or Firaxis report on presale record. Or stat sites estimating sales to be 1M in the first month.What good news?
Steam reviews trending more negative, even if it’s slightly, is still news. It’s just not what one would expect for a game ongoing regular patch updates.The article claiming Civ7 was second best seller for PS, for example. Or Firaxis report on presale record. Or stat sites estimating sales to be 1M in the first month.
But, honestly, we didn't have much quantitative data in the news for Civ7, so are mostly chewing the same info under different sauces.