I was talking about the graph shape, not the actual numbers. For both civ 6 and civ 5 the player count has been dropping to their lowest for the first year. It started rising later, probably due the first heavy discounts, bundles and updates coming.Well the graph is slightly misleading, no?
It makes it look like there's a small difference, but in actuality -
If you take a close look you can tell that Civ7 now has about half of the total amount than Civ5 had at the same time, and about a third to Civ6.
It has the lowest total player count in sheer quantity.
If you consider Civ7 to have been the largest release so far then it would also be the lowest in relative percentage.
Now I don't strictly know if it's the biggest release so far, I don't have the stats but I think it's a reasonable guess.
Now, we aren't counting Console stats which may make up a reasonable margin of concurrent players and total release amount.
Is it a failure from just player count numbers alone? No. Is it bad? Clearly yes, and there's no glossing over it. Let's reality check - you can tell the Civ6 dwarfed the Civ5 numbers, it must've had a bigger release and more hype behind it. So you should expect Civ7 to match or beat Civ6.
What you shouldn't be seeing is Civ7 failing to even hit the lowest numbers on that particular Civ6 graph, even at its peak, and then going far below the Civ5 metrics, which came out almost 15 years prior with a famously awful launch, and a relatively smaller player base than Sid Meier's Civilisation series has now.
So, while I reasonably think that the reality is maybe slightly better than the numbers suggest, the numbers aren't promising and I'm certain they're worried over at FXS HQ... But they will probably save it like they always do.
I’m not commenting on absolute numbers because I think there are too many variables underneath and it’s too difficult to get a feeling of where we are.