VGT
Warlord
Isn't discussion back and forth happening because you are all right, but context matters? I relate with arguments that age transision, crisis and civ switching is forced, because I don't like it. And also I as technical mind, understand argument that everything is forced, because every part of game is design decision implemented by developers as game mechanic, therefore have rules, therefore it's limiting what you can do freely.
The context is people complaining it's forced from the perspective of franchise. I wouldn't mind all those if this was new game, new IP, they can do any design decission they want and it won't be forced. It is forced for some, because it's going against the current of franchise expectations.
It's like call of duty would try in its next iteration to be top down twin stick shooter. Or if you really would like to stay in the FPS area, than maybe next iteration deciding it's paintball shooter.
The context is people complaining it's forced from the perspective of franchise. I wouldn't mind all those if this was new game, new IP, they can do any design decission they want and it won't be forced. It is forced for some, because it's going against the current of franchise expectations.
It's like call of duty would try in its next iteration to be top down twin stick shooter. Or if you really would like to stay in the FPS area, than maybe next iteration deciding it's paintball shooter.
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