sixty4half
I drink and I know things
- Joined
- Apr 12, 2015
- Messages
- 720
Yall make me laugh.
Does anyone know how many people were playing Civ6 on PS prior to Civ7 being released? I may be wrong but i feel that Console players are usually younger than those on PC and may not be so interested in 4X games that typically have a more niche player base.The fact that there are over 7,000 games that are currently played more on PS5 than it tells me a lot about the success of it on that platform. It's still in the top 200 on pc, so it's just not cutting through on console in the same way, and it doesn't bode well for DLC sales on non-pc platforms
Does anyone know how many people were playing Civ6 on PS prior to Civ7 being released? I may be wrong but i feel that Console players are usually younger than those on PC and may not be so interested in 4X games that typically have a more niche player base.
PS versions weren't available for Civ6 until 3 years after its initial release, but people have been buying Civ6 for over 5 yrs on PS now so you can't really compare those charts for for the two games.Many more - it was sat at 250th(ISH) most played prior to Civ VII launch. You can see the numbers comparison in one of the screen shots I posted too
And its 24-hour peak was 6,000 below Civ 5, which in the view of some is the worst iteration of Civ (not in my view, I've played Civ 5 more than any other).Another new milestone for Civ VII as it's concurrent playercount on steam dips below 5,000 for the first time
Sorting by recent is showing more of a shift away from simply mentioning the Age system:Interesting (to me at least) that reviews continue to slick slightly downwards at 49.24% positive.
Someone on Reddit mentioned that they played a little bit and didn't like anything, including the commander system, which they thought was meh. I pointed out that even people who don't like the game think the commander system is great, and the lack of playtime undermines the Redditor's criticism of the game mechanics. I got a whole lot of downvotes, of course.Honourable shout-out to this particular "no fun" review, at just under 700 hours clocked on the game:
View attachment 731549
(another negative review from the same timeframe talked about how the game was too complex, so YMMV)
All I know is on reddit there were daily posts for weeks on how the PS5 version would constantly crash, or even early on wouldn't even run until a patch came in. When that entire audience is waiting 4 weeks after launch for a patch to make it even basically run, how can the game do well on that platform other than cashing in on goodwill from 6 and naivete?Does anyone know how many people were playing Civ6 on PS prior to Civ7 being released? I may be wrong but i feel that Console players are usually younger than those on PC and may not be so interested in 4X games that typically have a more niche player base.
I don't play PS5 myself, but I believe many people on this forum reported the game works well for them from the release date.All I know is on reddit there were daily posts for weeks on how the PS5 version would constantly crash, or even early on wouldn't even run until a patch came in. When that entire audience is waiting 4 weeks after launch for a patch to make it even basically run, how can the game do well on that platform other than cashing in on goodwill from 6 and naivete?
I don't play PS5 myself, but I believe many people on this forum reported the game works well for them from the release date.
So, the fact that there are people who were unable to run Civ7 doesn't show how many of them had this problem. Or how many of them were there in the first place.
Well your counter-argument was "other people think the system is good" and that plus undermining someone for lack of hours probably got you downvoted.Someone on Reddit mentioned that they played a little bit and didn't like anything, including the commander system, which they thought was meh. I pointed out that even people who don't like the game think the commander system is great, and the lack of playtime undermines the Redditor's criticism of the game mechanics. I got a whole lot of downvotes, of course.
It's important to remember that there are people who will defend a game blindly, sometimes with contradictory reasons, probably because they think that all criticism for a game is blind hate.It's popular to hate on the game blindly, sometimes for contradictory reasons.
In the other thread I was realizing that they probably stick to strategy one quarter at a time and the quarter just ended, and they've been in the hype it up launch strategy mode even until patch 1.2At this point (player count, reviews and lack of clear direction) I feel like the riskier bet is to keep supporting 7 beyond one expansion and other minor dlcs to save face.
In the other thread I was realizing that they probably stick to strategy one quarter at a time and the quarter just ended, and they've been in the hype it up launch strategy mode even until patch 1.2
They haven't had time to discuss their reaction to launch and plan their strategy. I for one think they should apologize, decide on a radical strategy (the only thing to decide is the scale of investment, but whatever they do it has to be extreme), then deliver. They might do that, but either way, I just realized they're not in a position in the business calendar to do things like that. We may have seen the writing on the wall, but numbers only got really bad in the last 2 weeks.
I think there's also an issue of drinking the Kool-Aid or believing your own hype. You don't want negativity to swirl around the game, but at the same time, guys, did you think the little growth rate adjustment would reinvigorate the game and hype up the audience? The growth rate thing was always just a kind of big fat problem that should have never happened and they sort of band-aid patched it to not be as bad. You can't hype on that. Maybe they know that and corporate orders have to be followed. Anyway, I think we will start to get clearer commentary and communication of vision. I think there's going to be a response, an acknowledgment of the game needing some evolutions to its vision (even if that vision becomes sort of giving up on the game).
I've even started more than one thread on that.I don't think game companies can afford to think a quarter at a time, that's quite risky. They would have planned the first 2 years of the game realistically. But it's falling apart since the game probably didn't do as well as the expected on launch. I agree with the rest of your sentiment. But I can't honestly think of what they could do