DuckAndCower
Warlord
- Joined
- Mar 7, 2008
- Messages
- 215
I have never had a problem keeping all my units fueled. It's a cool idea, but if it doesn't introduce any interesting decision-making, it pretty much just adds micromanagement.
The worst part is that one truck fuels every unit on the tile... this forces metagaming behavior, where you just stack up most of your military and fuel them all with a single truck.
What if fuel trucks were buildable, could only fuel a limited number of units, and, instead of being destroyed when fueling, could return to a refinery to fill back up?
Unrelated note, but why do flamethrowers get a bonus against vehicles? It seems to me that, except maybe for ambushes in a city, they would be completely worthless. Any vehicle could easily stay out of a flamethrower's range (most frustrating was when a flamethrower took out my helicopter). If anything, flamethrowers should have a city attack bonus, collateral damage, and/or bombardment capability.
The worst part is that one truck fuels every unit on the tile... this forces metagaming behavior, where you just stack up most of your military and fuel them all with a single truck.
What if fuel trucks were buildable, could only fuel a limited number of units, and, instead of being destroyed when fueling, could return to a refinery to fill back up?
Unrelated note, but why do flamethrowers get a bonus against vehicles? It seems to me that, except maybe for ambushes in a city, they would be completely worthless. Any vehicle could easily stay out of a flamethrower's range (most frustrating was when a flamethrower took out my helicopter). If anything, flamethrowers should have a city attack bonus, collateral damage, and/or bombardment capability.