Here is a release question for you. I have made a number of big changes in gameplay. I have not done much playtesting yet. Should I release it and you guys can help playtest, or should I do more playtesting myself first? I will be busy the next two weeks at work, so I may not have a chance to do much of either development or playtesting.
Here are the major changes already done:
* "Safety" statistic replaces culture. Idea suggested by refar in
this thread. Instead of theaters generating culture, we have buildings like walls and barracks which generate safety. Without a sufficient level of safety, the survivors will not venture far from the city. There is a "protector" specialist and "great protector". The minimum city distance is now 3 instead of 2, which gives a lower city density. The safety level for ring expansion is raised and there are fewer levels; instead of 10, 100, 500, 5000, 50000 it is now 10, 500, 30000. But that 30000 counts as legendary, three legendary cities is a safety victory.
* New method for founding visions. Previously the first player to reach a tech would found each vision ("religion"). Now there is a capitol building, available under the Diplomacy tech. This is a national wonder with a world limit of 6, matching the number of visions available. When you build the building, you can pick any one of the remaining visions to found. Each AI will aim to build the building and pick its favorite vision, or another random one if they did not get there in time. A human player who builds the capitol will be prompted for which vision they would like to choose. No civ can found more than one vision, which should make the vision victory harder. The visions themselves continue to have no specific effect on the game.
* Reduced micromanagement of fuel trucks. A gas-powered unit has 1/4 tank, instead of empty, when created. Also instead of giving a percent chance to decrease the gas level, it decreases after a constant number of turns: 4 for ground units, 2 for gunships, longer with the "less fuel" promotion.
Here are the minor changes already done:
* Added back original government civics. Original table is 5x5, 0.6 table is 3x3, new table is 5x4 (no religion civics).
* Bug fix, survivor cavalry unit was not allowed any promotions
* Added barricades, a "low wall" with barbed wire; graphics by seZereth
* Added three unique hero units, The Pilot, The Wanderer, The Tankbuster. They may randomly appear in ruin plots that you own.
* Ranged units like crossbow and flamethrower now get free promotions for protective trait
* Mapscript: remove peaks or fallout on one-plot land bridges which could isolate players; also remove fallout adjacent to any player's start position. This led to occasional "crib death" where a radioactive monster would spawn right next to a starting city and reach there before the survivor did.
* Reduced number of radio towers required to build Voice of Badlands wonder