Alatar1313
Chieftain
- Joined
- Jun 21, 2008
- Messages
- 19
I've had some difficulty searching for this because the search tool seems to think "NC" is too short a word to be searched. Could someone just give me a quick run-through of how the NC start works and/or direct me to a video or other link demonstrating it?
From what I understand, it essentially means building no or few cities until you have a library and NC in your capitol and then REXing. My questions are:
1. Do you actually wait to build any cities before the NC goes down then REX out as normal or build just a low number of cities so you can put libraries down quickly?
2. About what turn (standard rules) do you see your second city with an NC start? It seems like quite a while to wait if it's turn 50ish (though not saying it isn't worth it).
3. What's a general early build queue for capitol? I've been trying out Monument - Scout - Scout - Library - NC - Settler - Settler (changes slightly sometimes depending on what my tiles are).
From what I understand, it essentially means building no or few cities until you have a library and NC in your capitol and then REXing. My questions are:
1. Do you actually wait to build any cities before the NC goes down then REX out as normal or build just a low number of cities so you can put libraries down quickly?
2. About what turn (standard rules) do you see your second city with an NC start? It seems like quite a while to wait if it's turn 50ish (though not saying it isn't worth it).
3. What's a general early build queue for capitol? I've been trying out Monument - Scout - Scout - Library - NC - Settler - Settler (changes slightly sometimes depending on what my tiles are).
. You can either hard-build or rush-buy a library which is the prerequisite (rush-buy only available IF you get a mining-tech happiness resource like gold, silver, gems and IF you find an AI with spare money).
from the NC itself and 50% bonus to all other research done in that city, but I guess you already knew that 
) you to rush steel and get longswordman to beat your neighboors. I am usually going for Education -> Rifles or Education -> Public Schools. If you go for Public Schools you have about 200 beakers by turn 200 in standard speed. That on King difficult allows you to be the tech leader almost everytime. You can get infantry very fast or bulb some GSs your way to Mech Inf, Plastics or Apolo Program.
. It makes sense if you were going to chop the Forest anyway, but I can't recommend wasting a Worker turn moving and three turns chopping to clear cut a grassland unless you stole a couple Workers.
from Maritimes/LE impacts productivity the most when the city is small. GL doesn't return anything approaching enough 

