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Pmod01 - A lightly modded SG

Discussion in 'Civ4 - Succession Games' started by pnaxighn, Jan 28, 2009.

  1. pnaxighn

    pnaxighn Warlord

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    Seems like the right plan except we want universal suffrage, not rep.
     
  2. Thy_Spellcraft

    Thy_Spellcraft King

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    What for do we want universal suffrage?? And keep in mind we will get 2 free specialists per city. That means (after settling the fillers) around 34-38 free specialists. This would mean 102-105 free breakers + multipliers, what would raise it to more than 152 just from rep!! And as we're not in any hurry building infa or military I don't see any effort in taking US!!
     
  3. cripp7

    cripp7 Playin' Bored

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    I agree with that too, US adds the +1:hammers: to towns, but right now we need :science: boost to keep up with the AI
     
  4. Thy_Spellcraft

    Thy_Spellcraft King

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  5. silk1976

    silk1976 Building empire

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    Yeah it seems to me that rep is the way to go at this moment - unless I'm missing something with US

    Everything else sounds fine to me - usage of great people, civics changes, etc.
     
  6. Thy_Spellcraft

    Thy_Spellcraft King

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    Finally I played my turns and here's the report:

    IT:
    MM to get demo in 4 turns

    1690:
    Toku came to ask for this:
    Spoiler :

    Decided to decline..
    But an Acadamy was build in Hastings.

    1695:
    We got lucky:
    Spoiler :


    1705:
    The turn our plan comes together:
    Demo is in + Nottingham finished it's Stock Exchange + London born another GS so we started our GA, switched to Rep, Nation, Eman, Merc, Free Rel as well as we started on the stature in Nottingham and on Oxford in Hastings. Did I say that I do love it when a plan comes together?? :lol:
    Techwise we went for RepParts, 'cause Econ and Coop would not make any effort right at the moment..
    Additionally we got this:
    Spoiler :

    And we've got another trading partner! Wang Kong agreed to this deal:
    Spoiler :


    1710:
    Mao demanded Constitiution but I declined, and Wang Kong asked for OB what I accepted.

    1715:
    Right here's the reason why I made the deal with Wang Kong above:
    Spoiler :

    Charly was the only one (except of Toku) who still missed Lib so we saved two rounds in RepParts!

    1720 --> 1730:
    Build Infra.. Nothing worth to mention..

    1735:
    Obsolete asked for OB and I accepted.

    And here I finished.

    There are two more round of GA.. And we definetely should stop dreaming of stealing something from someone. For me it seems the costs for stealing are even raising.. And our resurch is that good, that I'm sure we'll get far ahead soon, so no tech will be availabe for stealing.. So I fired nearly every spy and took scientists or merchants..

    BTW: The question how to feed our NP city still remains..

    Forgot the roster..

    silk1976
    thy_spellcraft --> just played
    cripp7 --> up now
    pnaxighn --> on deck
     

    Attached Files:

  7. pnaxighn

    pnaxighn Warlord

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    The reason I wanted US is that we have a bunch of cottages, and production becomes more and more important as the game goes on. Buying buildings also helps get cities online faster. Rep isn't the worst thing ever, however.
    This seems like a really poor deal. Picking up a series of techs we haven't bothered much with for liberalism, which is important to later techs.
    Replaceable parts is a good tech, and saving time on it is good. I'm not sure two rounds was worth trading liberalism around like that, but at least this is a real benefit.
    We should continue to dream of stealing something from someone because we WILL steal something from someone. By building spy buildings, we generate spy points -- no spy specialists or spy rate required. We won't steal *much* and it won't be our primary economy, but it will be a nice way to pick up a tech, which is always important. This works even better if you can buy those buildings, but we're in rep...

    As to the NP city -- it doesn't need food. the NP is for preserves. You don't need to work them, you just need to have them. That city will have 10 specialists -- even if it has nothing else, that's useful.
     
  8. pnaxighn

    pnaxighn Warlord

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    In other news...

    Cripp is up. God, why does he never think he's up?! :lol:
     
  9. cripp7

    cripp7 Playin' Bored

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    I'm up, really:eek: hehe, I had 2 other SGs that came up at the same time and had gotten them mixed up. That's what had happened.
    Where to go after economics>corp(for WS)>SM>Bio>SP>AL
    Mao is 1t from Physics, he's teching like mad! However getting bureaus in the cities and keeping at 10%:espionage: will get us some key key techs to steal(yes stealing is still vital)
     
  10. Thy_Spellcraft

    Thy_Spellcraft King

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    I'd rather go for Astro right after economics 'cause we need observatories online pretty soon to keep up in the tech race! And afterwards I'd go for Assembly line for factories!

    And about the stealing: I'm not very familiar with this, but I think we're teching a bit too fast to steal more than some backfillers.. As far as I see astro would be a key tech right at the moment, but we need nearly 3 times as much EPs on Mao as we already have to steal it! If you'd ask me, I'd say it would be a waste of 10% science.. Build those bureaus but better leave the slider where it is!
     
  11. pnaxighn

    pnaxighn Warlord

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    I usually don't run the spy slider, but it's still easy to steal key techs. Since Mao will get physics before us, that (or SM, depending) are good targets. The key is that more EP -> lower cost, plus more to spend, so it's sorta O(x^2), if anyone knows what I'm talking about. The point is, the investment will pay off.

    Anyway, we need to start thinking about, y'know, victory. Since space seems the best option, we should start considering the key techs: robotics (elevator), computers (internet), and...whatever gives labs :confused:. I forget. Anything on the way to those is important. We might also want SOME military...
     
  12. Thy_Spellcraft

    Thy_Spellcraft King

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    It's superconductors..
    And I agree to go straight forwards Robotics (which includes Computers..) for the elevator.. And as we want to be the first on those techs we should concentrate on teching them and should steal the military ones like rifling, MS or MT..
     
  13. cripp7

    cripp7 Playin' Bored

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    Pregame
    nothing really to do so hit enter

    Turn 259 (1)
    Eco in start Astro (make the switch to FM after Astro is in)
    Spoiler :

    Oxford lighthouse>harbor
    York sent settler to 'next city' marker

    Turn 260
    GA over research 70%(+1)
    Canterbury temple>jail
    Warwick court>forge
    settle Brighton >granary

    Turn 261
    Newcastle grocer>bureau
    Toku DW on Obsolete, expect demands soon

    Turn 262
    Astro in start SP
    Spoiler :

    London walls>observatory
    Oxford harbor>frigate
    Hastings Ox>jail

    remove some signs clutter
    revolt to FM

    Turn 263
    Mao declares on Obsolete

    Turn 264
    Liverpool library>harbor
    Toku has captured 2 of Obsoletes cities now

    Turn 265
    Cahokia stock>observatory
    Brighton granary>court

    Turn 266
    Hastings jail>observatory
    Mound City grocer>customs
    Coventry jail>harbor
    Dover (renamed National Park) court>library

    Turn 267
    Mao's GA has begun
    slider to 80%(-19)

    Turn 268
    zzz

    Turn 269
    Just a matter of time...sorry
    Spoiler :

    York settler>observatory
    Canterbury jail>customs
    Oxford frigate>levee
    SP in queue up SM, we have 2 sources of coal
    Spoiler :


    Turn 270
    Wang offers a trade..not right now
    Spoiler :

    London observatory>customs
    Nottingham SoL!>observatory
    Toku captures another city of Obsolete

    Turn 271
    Cahokia observatory>musket
    Newcastle bureau>frigate
    Settled Dover >granary
    Mao canceled all deals and closed borders..stopped here

    The only thing I can think of is our power rating is bottomed out, start drafting some units and go into military mode to get our power up. We're 1t from SM.
     
  14. pnaxighn

    pnaxighn Warlord

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    Wow, that's pretty important.
    Even more so. This puts Mao firmly in the "man to beat" spot.
    And this only solidifies it.
    Usually if they're going to war...they war. This seems like he was bribed, or Obsolete APed us again. If no one else canceled, it would be a bribe...but by who?
     
  15. cripp7

    cripp7 Playin' Bored

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    Maybe Charlie or Toku bribed otherwise it would've been an AP vote. Either way we should be able to reopen in a few turns
     
  16. pnaxighn

    pnaxighn Warlord

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    Alright. Got it for...some point. I probably won't be able to play until Thursday (must prepare for houseguests). If anyone's in a rush, feel free to swap and take this one.
     
  17. Thy_Spellcraft

    Thy_Spellcraft King

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    Just took a bit deeper look at the save.. Just one question: Why the hell did we change to free market? :eek: We didn't have OB with more than two other leaders.. Therefore FM makes defenitely NO sense! (Keep in mind we have Rep and therefore 3 additional breakers per specialist..) So I think we should switch back as fast as possible!

    And stop the custom houses as they don't pay off at the moment, as well as we should stop staration in Mound City!! And shouldn't we rather have gone for AssemblyLine instaed of resurching SM?? This would obsolete our monasties and I far as I see we don't need it at the moment, 'cause there's still enough other stuff to go for (and the free scientist from phisics is gone already..).

    BTW: We may steal MilTrad from Mao!
     
  18. cripp7

    cripp7 Playin' Bored

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  19. silk1976

    silk1976 Building empire

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  20. Thy_Spellcraft

    Thy_Spellcraft King

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    Ok.. I didn't see that there were 3 partners.. But nonetheless stoping trade with Obsolete after Toku asked for it (at least it seems to be..) was not the best idea after all.. :crazyeye:

    But what's done is done.. Let's keep the wheel rolling..
     

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