AndreyK
King
I am playing Epic on large map
INSERT INTO Building_BuildingClassHappiness (BuildingType, BuildingClassType, Happiness)
SELECT DISTINCT 'BUILDING_ST_PETERS_DUMMY', BuildingClass, 1
FROM Buildings WHERE Cost = -1 and FaithCost > 0 AND WonderSplashImage IS NULL;
It is from VP bare components. It is likely Audrey didn't do the fix to the religious buildings for it? Or it is something else.Kongmiao and atash? What is that?
I used universal function from Infixo's code:
so it automatically checks for all buildings. If these are some modmod buildings you should check if your modmod load after of before MWfVP. If after, then it will not count them.Code:INSERT INTO Building_BuildingClassHappiness (BuildingType, BuildingClassType, Happiness) SELECT DISTINCT 'BUILDING_ST_PETERS_DUMMY', BuildingClass, 1 FROM Buildings WHERE Cost = -1 and FaithCost > 0 AND WonderSplashImage IS NULL;
Provide screens for further analysis please.
So I cannot do much. Post this to VP Github. I can only declare values and he automatically searches through tiles.
I'll investigate, I'm working on some resource related stuff in the DLL right now anyway.OK, I test it an other time and if I confirm, I will post.
I'll investigate, I'm working on some resource related stuff in the DLL right now anyway.
Everything seems fine on my end, there's nothing wrong with the code. The player's resource count updates correctly.Thank you
Do you want to post this on Github ?
For the monopoly screen, it doesn't update immediately, but going to the next turn will fix it.
Everything seems fine on my end, there's nothing wrong with the code. The player's resource count updates correctly.