[Extension] Semper Fidelis -- Ideologies Expansion Pack

The splash images reflect the themes of the wonders and their effects. Yes they are both recent images, but the game does go up to Nuclear Fusion so there we are.

The Sao Paulo church is very cool, nice, I didn't find this one in my research. Unfortunately the icon would look just like the Temple of Solomon wonder...

The reason the great works have to have this is because in the normal game they are attached to specific great people and have associated art. I can't let you buy great people with gold for technical (and balance) reasons so I have to do it this way. Maybe a way could be found to make actual "fake" great works to pick from, kinda like how the White Tower gives you the Crown Jewels, but it's a lot of work. Moreover it's a lot of art assets to be enough to allow people to use this policy over and over, and that would make the mod very heavy space-wise. Indeed, the point is that these great works are... modern art. Mass produced, shall we say.
 
The splash images reflect the themes of the wonders and their effects. Yes they are both recent images, but the game does go up to Nuclear Fusion so there we are.
The recency of the images is not the issue. It's how prominently they feature two living, acting, world leaders, which ends up overshadowing the building itself. It just feels odd for a Civ wonder.

The reason the great works have to have this is because in the normal game they are attached to specific great people and have associated art. I can't let you buy great people with gold for technical (and balance) reasons so I have to do it this way. Maybe a way could be found to make actual "fake" great works to pick from, kinda like how the White Tower gives you the Crown Jewels, but it's a lot of work. Moreover it's a lot of art assets to be enough to allow people to use this policy over and over, and that would make the mod very heavy space-wise. Indeed, the point is that these great works are... modern art. Mass produced, shall we say.
Fair enough. Still, I loved this feature, I would actually like to se it adapted to other ideologies too somehow.
 
You could represent Dream city with a giant turd, although I would feel offended for the poor turd.
 
I just finished a game with Prosperity, I have some feedback:

-Couldn't you find better splash images for Dream City and the Varanasi Temple? Seeing Trump and Modi in a Civ mod feels very weird and out-of-place.

-I have a suggestion for a new MegaChurch wonder: Temple of Solomon (São Paulo)

-I looooooooved the ability to buy Great Works with cash in the late game. I just had two minor issues with it: First, all great works have their author name set to the civ's leader's name instead of their actual artist. Second, you don't get the GW splash screen when you purchase it. I can understand some people may find it annoying, but personally, I always like seeing and hearing my GWs.
la luz del mundo buildings
 
First, thank you for all your hard work for the community and for other mods. Broooo Media Culture in prosperity is so busted. I just finished a game where Ottomans were going science victory with prosperity. The Ottoman AI kept spamming the Media Culture bonus even though both of us were like 3rd and 4th place in the score rankings. The Ottomans kept building rocket parts while also spamming the game timer down like 30 turns at a time. Another AI ended up winning via time despite the Ottomans basically having the huge gold and science advantage and I was close to a cultural victory. Maybe tweak this to have like a cool down timer or even like a limit use per turn. I feel like Deep Ecology has that balance due to it only being 15 turns and social policies are pretty spaced out even towards end game. Or maybe tweak how the AI uses Media Prosperity and when it would be advantageous because I was not expecting that AI to literally throw the game away like that.
 
Unfortunately cannot give a global cooldown to non-faith purchases.
We can try a per-city cooldown on each type of 15 turns, but if you have many cities I guess this won't stop you spending all your money...
In the mid-term all the time victory stuff will be swapped out for economic victory stuff, so this is not sticking around in the long run.

Included in the 15 turns update, also added missing policy icon atlas for those little hover-over icons in the pedia.
Used Unit_TechTypes to avoid Devotion Armageddon bonus showing duplicates to everyone in tech tree (thanks @Flamingcheesepie!), and also added Atomic Bomb to the list of purchasable Nuclear Weapons (have fun with that).
Also I don't know if I mentioned earlier but Non-Aligned Movement now grants many more yields.
 
Dude, am i seeing this? The Volkshalle SHORTENS the game?!
 
Dude, am i seeing this? The Volkshalle SHORTENS the game?!
The point of the Time (Score) win is to shorten the game so that you can win via points before someone else wins in a traditional method. As it happens, building Wonders to be one of the most effective way to pad your score.
 
I recommend changing Oath of Duty to a free Arsenal or Military Acadamy in every city rather than a free Military Base. It comes too early for a free Military Base.
 
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I'd also suggest Armageddon giving an Atomic Bomb instead of a Nuclear Missile for the same reason, it comes too early.
 
You're right, the numbers on the Military Base are really a bit too high if you unlock it early. We can move to the Arsenal -- and if that feels bad we maybe move it back. In the mean time I will increase the yields part of the tenet to compensate.

When it comes to the Nuke... Through God, all things are possible.
 
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Just reading the description of this modmod makes my heart beat skips from excitement.
 
For people having missing devotion tree change mod order of Bare Necessities to a later order. :lol:
 
What is hokath's plan on Semper Fidelis expansion? How much possibility that it will be integrated into the official VP some days?
 
I don't imagine integration, but it would be nice if there was in the future better DLL support for picking both policies and ideologies in a more logical way. Then, hopefully, there could also naturally be DLL support for these additional ideologies.

Edit: Although the balance changes to the base ideologies could (and I believe, should) be integrated at the next congress.
 
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Small update:
Since the Lebensraum proposal has now been implemented, I've adjust the changes to that tenet.
It no longer gives BGP on kill, and instead gains the Sovereignty effect of exponential cost reduction -- this "reactivates" border growth yields in your core cities by effectively shifting the cost back in time to several border pops ago.
Since raze-and-resettle is intended for Order (but Puppeting for Might), I've moved the "retain razed tiles" from Lebensraum to Resettlement in Order.

Edit 11/1/26
Another Small update:
Renamed Gospel of Wealth since that idea is now more in the other new ideologies. Renamed Charitable Trusts with new text incl. stuff about Islamic Waqf & Iranian bonyad
Church Militant promo now applies to diplo units, giving them +2 moves, increasing diplo utility of Devotion
Added yields from rigging an election to Radicalization (worth half of a spy action) to increase diplo focus of Devotion
Moved +10 Network points from Radicalization to Industrial Espionage
 
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