[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
v0.18.2 is on with two fixes:
Code:
Changelog:
- Golden Pavilion now gives free Pagoda as intended (thanks @hokath);
- substituted MutualExlusiveGroup.lua with the SQL table (thanks @N.Core);
 
So I've deleted all mentions of Eye Of The Sahara from the game files, and now everything loads and restarts as normal

Edit: well, at least in 50% cases. Before it was crashing in 100%
 
Last edited:
I'll try to remove Bermuda too. Meanwhile, in NaturalWondersParameters.xml something is not right with the <FriendlyName> fields

1691915753242.png
 
Well, now everything works. Except for the galapagos ability to give science to writer guilds. Suppose it's because of the wrong dummy building
 
I've tried to reinstall the mod and fix only those fields. It doesn't crash always, but crash sometimes anyway.

The version without Bermuda and The Eye still runs crashless after several restarts in a row
 
Do you delete files?
Maybe it's because mod becomes lighter?
 
Well, now everything works. Except for the galapagos ability to give science to writer guilds. Suppose it's because of the wrong dummy building
I will check.
 
Can you just disable (but only block spawning) Bermuda and Eye of the Sahara, and delete blank model from the files? Then try?
 
So, I did some experiments. All tested with restarting on turn 0. I modified AssignStartingPlots.lua to forbid placing of Eye and Bermuda, and everything seems to be working.

Code:
-- Plot has passed checks applicable to all NW types. Move on to specific checks.
    for nw_number, row_number in ipairs(self.xml_row_numbers) do
        if self.wonder_list[nw_number] ~= "FEATURE_BERMUDA_A" and
            self.wonder_list[nw_number] ~= "FEATURE_EYE_OF_SAHARA_A" and
            (self.wonder_list[nw_number] == "FEATURE_REEF" or
             self.wonder_list[nw_number] == "FEATURE_GIBRALTAR" or
             self.wonder_list[nw_number] == "FEATURE_VOLCANO" or
             landEligibility == true) then
            self:CanBeThisNaturalWonderType(x, y, nw_number, row_number);
    end

Note 1: disabling only one NW did not help
Note 2: CTD were happening only when the wonder did spawn

Seems like the game just hates triangles
 
So, I did some experiments. All tested with restarting on turn 0. I modified AssignStartingPlots.lua to forbid placing of Eye and Bermuda, and everything seems to be working.

Code:
-- Plot has passed checks applicable to all NW types. Move on to specific checks.
    for nw_number, row_number in ipairs(self.xml_row_numbers) do
        if self.wonder_list[nw_number] ~= "FEATURE_BERMUDA_A" and
            self.wonder_list[nw_number] ~= "FEATURE_EYE_OF_SAHARA_A" and
            (self.wonder_list[nw_number] == "FEATURE_REEF" or
             self.wonder_list[nw_number] == "FEATURE_GIBRALTAR" or
             self.wonder_list[nw_number] == "FEATURE_VOLCANO" or
             landEligibility == true) then
            self:CanBeThisNaturalWonderType(x, y, nw_number, row_number);
    end

Note 1: disabling only one NW did not help
Note 2: CTD were happening only when the wonder did spawn

Seems like the game just hates triangles
I deleted blank model for the next version.
 
I rather enjoyed seeing those two in the game -- unclear to me whether the "blank model" means they're gone, but would be cool to see them even as a single plot wonder, if the art can be adjusted (and not cause problems this way)
They will be available normally. Just turns out blank model is not necessary and they can work without it. And it caused the problems probably.
 
v19 is on the deck with multiple fixes and adjustments. Compatible with VP 3.8.4.
As you can see I decided to finally drop the "0." in the version iteration. More info in the op.
Code:
- World Wonders:
    - updated texts for WW changes from VP v3.8 (Uffizi, Chichen Itza, statu of Zeus);
    - added texts and compatibility for 3 new American WWs (previously they were National Wonders):
        - splash screens:
            - moved Slater Mill splash screen old change to American WW one (Soho Foundry is now left with original one);
            - West Point got new splash screen;
            - Smithsonian got a splash screen from EE;
        - quotes:
            - restored old Slater Mill quote with sound file assigned;
            - Smithsonian and West Point got new unique quotes;
    - files cleaning;
- Natural Wonders:
    - deleted "blank" model from Eye of the Sahara and Bermuda Triangle code (it should help with CTDs on restart, that didn't happen on my recent tests);
    - Fountain of Youth's promotion now granted to adjacent units instead of all;
- disabled EE compatibility until it will be redone/updated/fixed;
- multiple minor text fixes;
 
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