Dimmy
Warlord
- Joined
- Oct 2, 2016
- Messages
- 169
Only for speed higher than normal then please, at normal speed it feels right, even a bit unnoticeable I'd sayI suggest lowering or removing the wonder cost scaler.
Only for speed higher than normal then please, at normal speed it feels right, even a bit unnoticeable I'd sayI suggest lowering or removing the wonder cost scaler.
I won't remove it. I will try to adjust it first.Only for speed higher than normal then please, at normal speed it feels right, even a bit unnoticeable I'd say
Would it be possible to make the captured wonders not count towards the cost scaling?Do you play light or hard version?
I started light one for the testing on 8 players, and to be honest, i have the same feeling. I captured few cities containing wonders, and built a bunch of my own, so now in Information Era I have 650% cost penalty.
I will modify them a bit, to improve that, but, huh, I wonder if there can be done more...
Scalers are #Defines in VP. You can make a proposal on Congress for it. I only use available tools.Would it be possible to make the captured wonders not count towards the cost scaling?
You could capture capitals with not-so-beneficial wonders but they would add heavily to your future wonder cost anyway and it's sad when that happens.
Or the scaling could be proportionately similar to the base game scaling of 25/15/10.
If 40/35/30 is too high, then maybe something like 40/25/15 might work?
My approach to this was usually a follows:For example, in my current game I'm steamrolling everything, I have the mostyet by industrial era each wonder costs 50-70 turns on epic to complete
I play on hard version. But I also play on communitu so the restrictions isn't too bad. I actually think the wonder restrictions are awesome at spreading the wonders around.Do you play light or hard version?
What version of VP and MW do you have?2 "bugs" I noticed in my current game (Not sure if from VP or this mod or a conflict but since wonder related...):
1) Policy finishers wonders are not showing which other wonders they are exclusive with on info tooltip anymore. Not a big deal though but some other info might be missing?
2)Slater Mill cannot be built but again cannot see why from tooltip. But on the civpedia it shows "only until Medieval" so not going to happen ever ^^. Civpedia also says 14 policies required but it seems to be actually 13 like the wonder Panama canal unlocked at the same time (says 13 policies and "only until Modern Era")
►Any chance for a quick fix for the Slater Mill like editing a file or something?![]()
- added Aurora Borealis Natural Wonder - unique 3-tile wonder exclusive for Snow/Tundra terrain (credits to @gwennog and @ghost toast);
- revamped era scalers for WWs to 50-30-20-10 (was 40-35-30-20);
- now older WWs have lower impact on the cost, but if you build one or two of the actual era, then the cost jumps more;
- if you capture a city with a bunch of older WWs, it will be a bit less punishing for you, so less chance contemporary WWs will be blocked;
- some WWs have now SingleLeagueVotes parameter (not scaling) instead of ExtraLeagueVotes (scaling):
- Old Bridge in Mostar (2), Orszaghaz (1), Mount Rushmore (1), Anitkabir (1), Arecibo (1), Taipei 101 (1);
- St. Peter's Basilica have the scaler left (similarly like original Palace of Westminster, but only 1 instead of 2);
- Rock of Gibraltar also has the scaler left;
- as a compensation, defensive bonus lowered to 5% (was 10%);
- all corresponding texts corrected;
- minor text corrections;
Sorry, but I didn't get what you mean...Aurora Borealis? At this time of year? At this time of day? In this part of the forum? Localized entirely within your thread?
Old Simpsons meme (you can google "aurora borealis simpsons")Sorry, but I didn't get what you mean...
Oh, boy, that's a good oneOld Simpsons meme (you can google "aurora borealis simpsons")
But only in Pedia, right? There was an error in db.Adan, I saw a problem with promotion with VP 4.2.5 and the previous version of MW:
Roof of the World in the list give the description of Descending Dragon
YesBut only in Pedia, right? There was an error in db.
- reworked Natural Wonder's abilities giving free luxuries:
- Cerro de Potosi:
- deleted free Silver;
- now spawns 2 Silver around;
- all Silver gain +1 Science;
- El Dorado:
- deleted free Gold;
- deleted +2 Gold to all Gold; now all Gold gain +1 Faith;
- now spawns 2 Gold around;
- added FlagPromoOrder and OrderPriority for new promotions;
- fixed text issues:
- fixed Ha Long Bay's promotion pedia entry;
- Statue of Zeus now mentions Workers not Settlers (immunity);
- Updated Great Lighthouse text (now mentions about Navigation II, not Great Lighthouse promotion);