Just throwing out some ideas that I have had to make Portugal unique and different than Spain, which is easy in my opinion.
Joao II as a leader can give naval units the ability to gain experience from exploration just like Recon units. His agenda would be a combination of the explorer plus he would like to control the most water tiles.
Also naval units and traders can grab territory over coastal tiles (as long as they are three away from the city center.)
Obviously they can get a Nau as a faster Caravel replacement UU (Nau) and a Fetoria as their UI that can be built on land adjacent to a coast and luxury resource which generates extra production for every adjacent luxury resource and fortified strength?
There we go!
I personally disagree with this design and/or think it unlikely, however. Generally, it feels a bit too "first expansion" civ and would likely be a lot more complicated in a third or fourth expack. That's whatever it is, I guess, and doesn't obviate Portugal one way or another, although--c'mon, it's Portugal. One of the least complicated nations in Europe. So we have this fundamental paradox where Portugal
should be simply designed, but is always left on the back burner until later expacks which practically necessitate Portugal being overly complicated.
Specifically, although I'm not opposed to Portugal having a lot of naval trade-oriented features (even though--Spain's Treasury Fleet aside--I would much prefer Swahili take that role), these abilities just feel...esoteric? Redundant? I'm not sure what Portugal could or would want to do with relatively useless water tiles, and the LA seems like an attempt at being Victoria-but-not-Victoria but instead just being Dido-actually-Dido. Same with the ability to grab coastal territory, which is not only quite similar to Indonesia and Maori, but arguably OP if that means Portugal can just forward settle and steal coastal tiles from the other coastal civs.
Idunno. I appreciate the effort because it does give hope that Portugal won't, in fact, be terribly boring. But this particular build feels like it would need some tweaking, and may even be fundamentally incompatible with a game that already has so many civs which care about coastal tiles. I think its ability and agenda would necessarily need to be tied to trade routes, not coastal tiles. Which then brings up the issue of Wilhelmina, Peter, and again, Spain. The design space for Portugal at this point is so small now, guys, to the point that I feel kind of bad for whatever implementation we get (which is how I've felt for quite some time about Byzantium).
Ok, let's remove all the Empires or Civilizations that had similar practices to enlarge their borders & trade because they wouldn't add mechanically anything to the game !
Yet more reductive non-commentary, thanks.
So far, every "empire" in VI has been designed around what it did
exceptionally in history, not merely what everyone else did. It's what makes for varied gameplay. Otherwise, if all you want is for every new civ to just generically be good at war, trade, and religion, you can go back to playing Civ II?
So far I'm very bored and disinterested in your rhetoric. All ideology, not a whiff of pragmatism or nuance. I'm sure you will get your wish for Portugal to be in the game, but absolutely none of that victory will have been earned.