TheyMadeMeDoThis
Chieftain
Ireland doesn't need a Potato Famine Natural Disaster: the English are already in the game (sorry about that - my Irish wife made me do it!)
Good choice on marriage there, your Irish wife is hillarious.
Ireland doesn't need a Potato Famine Natural Disaster: the English are already in the game (sorry about that - my Irish wife made me do it!)
Nationalism is already a civic in game. We don't need to represent every single individual nationalist movement; there are too many to reasonably cover.
I would define nationalism more broadly as an artificial construction of a group identity with a political motive. So pan-Africanism and pan-Celticism definitely qualify in my book (NB pan-Celticists call their movement Pan-Celtic Nationalism). IMO nothing good ever comes of it. That's another reason I prefer ancient history: Nebuchadnezzar's conquests are over and even their most far-reaching ramifications are a distant memory, but the fires of nationalism are still burning brightly across the globe.Hugely pedantic... I know, but nationalism and pan-africanism/black consciousness are not the same thing
Nationalism is about national identity
Pan-africanism is about the establishment of an African union in terms of trade, freedom of movement, governance etc (much like the United states, the shengen area or the European union)
Black consciousness is a about (partially) re-construction of pre-colonial identities, customs and philosophy.
I would define nationalism more broadly as an artificial construction of a group identity with a political motive. So pan-Africanism and pan-Celticism definitely qualify in my book (NB pan-Celticists call their movement Pan-Celtic Nationalism). IMO nothing good ever comes of it. That's another reason I prefer ancient history: Nebuchadnezzar's conquests are over and even their most far-reaching ramifications are a distant memory, but the fires of nationalism are still burning brightly across the globe.
(Also I soooooo wish the United States worked the way you describe. We were intended to function more like a league than a nation, but that train left the station a long time ago.)
Not entire premise is "Slavery". Kindgoms as Ashanti can be easily focused in his Gold and Oyo in his faith.Because I can't imagine a bigger faux pas than a group of white people making an african(-american) civ whose entire premise is "slavery".
I agree.Maybe not focus on slavery but pan-africanism and black consciousness. I don't understand why Marcus Garvey and Steve Biko are not Great Writers for instance. Haiti and Ghana's Nkrumah would fit perfectly without ever mentioning slavery without ignoring it.
Pan-Africanism is not the same, a black guy in Brazil, Haiti, Cuba, Congo, Ethiopia, South Africa, Côte d'Ivore, USA or in France can be fell as living in a brotherhood as teach the Pan-Africanism philosophy, but never all this places will be united as a single nation.Nationalism is already a civic in game. We don't need to represent every single individual nationalist movement; there are too many to reasonably cover.
To clarify I wasn't referring to the Articles of Confederation; I was referring to the period between the ratification of the Constitution and the Civil War, when Lincoln's rather bloody power trip put the final nail in the coffin of states' rights.Which is where your last statement needs a bit of tweaking. Like monarchies in Europe, the USA tried a league and it didn't work, so we dropped it.
I disagree. What most people (and I emphasize people, not politicians) mean by states' rights is that if one state is handling an issue poorly, you can move to a different state that handles the matter better to your liking (what our Founders called "voting with your feet"). Don't like Law X in your state? Move to a state that does not have Law X. Wish your state did Y? Move to a state that does Y.Some still pay it lip service, but modern 'States' Rights' all too often means that they believe in a Smaller Pond they will be the Big Frog and can get away with more.
I think we'll inevitably have to agree to disagree on this. IMO the federal government is mind-bogglingly incompetent. The less it's involved in...anything at all really the happier I am. I'm not an anarchist and I'm not even a libertarian, but our federal government is a monstrosity. It's wasteful. It's incompetent. It doesn't represent the interests of the people but of itself. It's a giant pyramid scheme. TBH I'm not fond of nation-states in general and highly suspect they'll prove a short-lived fad. What comes next may be worse, of course...The greatest advantage of the US Federal system now
Every day I find new reasons why I would never for a second consider putting my kids in public school.That works both ways: Kansas tried reducing taxes and dropping support for all levels of public education, and the state legislature - including legislators that had voted for the original plan - abandoned it within a few years because of the massive public outcry over their children' education. End of Experiment, at least for now. . .
I disagree. What most people (and I emphasize people, not politicians) mean by states' rights is that if one state is handling an issue poorly, you can move to a different state that handles the matter better to your liking (what our Founders called "voting with your feet"). Don't like Law X in your state? Move to a state that does not have Law X. Wish your state did Y? Move to a state that does Y.
I think we'll inevitably have to agree to disagree on this. IMO the federal government is mind-bogglingly incompetent. The less it's involved in...anything at all really the happier I am. I'm not an anarchist and I'm not even a libertarian, but our federal government is a monstrosity. It's wasteful. It's incompetent. It doesn't represent the interests of the people but of itself. It's a giant pyramid scheme. TBH I'm not fond of nation-states in general and highly suspect they'll prove a short-lived fad. What comes next may be worse, of course...
Interesting analysis.Yet another sneaking suspicion that I've mentioned before, but I'm sensing a bit of expectation creep with VI's development model. Granted it's only based on two data points, but let me explain what I mean.
What I mean is I think the developers recognize that Civ is quite niche, and that player interest, particular for newer players, is very tenuous. I say this because of how Gathering Storm was deliberately developed to introduce more new assets and mechanics than Rise and Fall, and then to cover its bases also included Rise and Fall mechanics as well. At the cost of more Rise and Fall sales, they overdeveloped Gathering Storm to avoid alienating new buyers and to keep the interest of current owners.
It's a subtle thing, but ultimately the aim was to make Gathering Storm so comparatively bigger and better to what preceded it that players wouldn't hesitate to pay full price again--even the ones who recognize that it's just a handful of civs and some ancillary mechanical additions. More content equals more value, which means players will debate less and insta-buy more, as a rule.
What this means is that the surest selling point for VI expacks is not necessarily what they add, but how much more they add than the last expack. You thought Gathering Storm was good? Well you'll definitely want to check out what we have next.
So we reach a speculative conclusion and some implications as a result of this business model. The conclusion is that Expack 3 will have to be bigger than Gathering Storm to keep profit projections consistent. It will have all the mechanics from Gathering Storm and Rise and Fall, and it will generally add more things than Gathering Storm.
The implications are how much the devs can reasonably put out in a year, and where the easier design space is. I would posit that developing and balancing entirely new mechanics takes a lot more work than implementing leaders and civs which were already on the drawing board, and may have already had their lines recorded (and that the animators are probably getting better at making them).
In short, I think, especially if expack 3 ends up being the final expack (which I hope not), there is an extremely good chance we could see extra leaders or civs pushed forward for a big finale. We might get 12 civs instead of 8. Or we might get six alternate leaders instead of one. We might get a handful of clone civs. This seems the most likely way to make expack 3 "bigger." Because two Eleanors are bigger than one Chandragupta.
In short, I could see expack 3 being an all out map filler, such as (four returning civs, eight new civs):
* Navajo/Apache
* Maya
* Colombia
* Morocco
* Ethiopia
* Swahili/Oman
* Timurid
* Burma
* Vietnam
* Portugal
* Bulgaria
* Italy
* Theodora/Irene (I'm sorry Byzantium, I still don't quite know what to do with you but when I think blowout alternate leader I think Rome)
Obviously the specifics aren't certain, but considering this list specifically, look at what could be considered "missing." Benin, Ireland, Finland, Tlingit, Tibet, Hawaii, and the list just gets more obscure. We all might have a civ or two we really wanted, but I would argue that twelve well-chosen civs would have the ability to provide closure to most players and that we would get over a lack of Assyria or the Inuit or the Goths or likely any of these twelve civs because the game as a whole is still very good. Twelve civs would put the roster very close to full global representation.
So I think there is a solid chance for a blowout roster expansion in expack 3. Since I doubt, barring a massive paradigm overhaul, the devs have enough mechanical ideas to fill a fourth expack, that they will consolidate all of their non-mechanical ideas into expack 3 as a means of beefing it up as a grand finale. And since civs and leaders are, on the whole, non-mechanical, those seem most likely to be the sort of ideas in the pipeline that will get pushed forward.
Note: I don't think a blowout finale would necessarily preclude further DLC. If there happen to be more than twelve civs in development, they could still be put into small DLC packs which avoid the necessity of developing new mechanics like an expack would. And I think alternate leader or clone civ DLC will be inevitable late cycle content. But I am definitely getting the feeling that we will see more than nine leaders in expack 3 because they are just easier to churn out conceptually than to try and outdo the number of mechanical additions in Gathering Storm.
EDIT: While I'm at it, I've also been contemplating the possibility that the expack 3 civs might be underwhelmingly obvious based on gaps in the map.
* Portugal - Spain has no Portuguese cities in its list.
* Ireland - we have Northern Ireland but no Irish cities. Similar issue for Denmark/Finland but Ireland just looks really suspicious.
* Bulgaria/Byzantium - large gap in city lists here for Rome.
* Colombia - surprisingly no Bogota CS. Long shot for Caribbean civ but absence of Bogota is surprising. Mayan CS already exists.
* Ethiopia - no CS. Morocco, Swahili, and Ashanti already have CSs.
* Timurids - no Samarkand CS and is a nice compromise to satisfy a lot of player demands for that region.
* Burma/Vietnam/Siam - None of these has a CS. Whichever doesn't make it would likely be added as a CS.
* Navajo/Apache/Shoshone/PNW - however they end up filling out western America.
That makes eight new civs with no city-state changes. The complete absence of CS changes in this scenario makes this seem unlikely, but at the same time there are just enough suspicious absences of city states to make one wonder. And although we would lose out on things like Morocco and Maya (both of which I really, really want), if you choose any two out of Byzantium/Siam/Denmark/Shoshone we still get a 4-4 new-old split like in the other expacks. It's not the most satisfying I admit, but I could reasonably see the "big new" additions including Colombia and the Timurids, plus some combination of Navajo/Apache, Burma/Vietnam, and/or Bulgaria/Ireland. If the developers weren't feeling super ambitious. *Shrugs*.
I just don't know what the heck takes the last slot.
With two slots left, you've also narrowed it down to possibly being Ireland, Bulgaria, Timurids, or one of three SE Asian civs (Burma, Vietnam, Siam)
Seriously, I'd take all 6 for 10 civs and 1 alt leader for Rome (heck I'd take Babylon as well for 12 new leaders in total, but this won't happen). I think the safest bet here might be Vietnam. It's a very popular request, and they've definitely increased global representation, so I can see it happening.
Ireland is a curiosity that I think would be cool, but I think the lack of cities there is just due to the shrinking of "Celts" into Scotland. They are also represented with Armagh, even though it is currently in Northern Ireland.
You have both spoken about Timurids being a good choice to include, AND it fills out an area they haven't represented before. They should just do it, I do worry about it becoming another "nomad-style-conqueror" civ when there are so many other facets about that Empire to include.
Bulgaria, I also agree with you on being a great choice. I will see it when I believe it, but if they really want to introduce someone new to Europe, I'd be more than happy to welcome the Tsars.
I hesitate to say Siam would return because unless you're in Europe or the middle East, Firaxis does not usually like to have too many countries TSL on the same land unfortunatley, and there is a lot of geographical overlap with Khmer and Siam.
As for Burma - I would welcome it greatly, but I'm not sure Firaxis will go for it for some reason. But it's at a nice crossroads between India and China, that's gotta count for something, right?
I just don't know what the heck takes the last slot.
Me too. In fact that would be the ideal expansion to wrap up the game. I'd prefer Assyria, but wouldn't hate it if Babylon got in, and either Colombia or Argentina would be fine.3x pack:
1- Maya
2- Portugal
3- Babylon/Assyria (I prefer Babylon)
4- Ethiopia
5- Colombia
6- Navajo (or other native of North America)
7- Vietnam
8- Italy
9- Byzantines as alt-roman leader.
I'm totally ok with this.
I personally don't buy it. Northern Ireland was just recently created in 1921 as a separate country whereas Armagh has been a part of united Ireland for centuries before that. For that reason I don't see an Irish Civ happening with Armagh still being in the game as a CS, unless it is replaced.It's precisely the fact that we have Armagh and not Dublin that I find suspicious. If not for that I wouldn't even be considering Ireland.
I personally don't buy it. Northern Ireland was just recently created in 1921 as a separate country whereas Armagh has been a part of united Ireland for centuries before that. For that reason I don't see an Irish Civ happening with Armagh still being in the game as a CS, unless it is replaced.
Plus I've been under the impression that Armagh was supposed to represent all of Ireland especially with the shamrock symbol, and the fact that it's the capital of the Church of Ireland and where St. Patrick was the head bishop.. In that case we really don't need Dublin.
I mean if we really look at the hypothetical 4 New Civs (since it's obvious which the 4 Returning Civs will be), we have to look at what new game mechanics the expansion could bring.
What we see in the past expansions 3 of the 4 new civs provided bonuses towards the newly introduced mechanics: In GS, Canada have bonuses to resource extraction and diplomatic favour gain, Hungary pay fewer resources when upgrading levied troops and benefit from geothermic fissures (a new terrain feature) and Maori are environmentally themed, being unable to harvest resources and being better of clearing none of their features.
Likewise in R&F, Georgia's gimmick is their non-stop Golden Age, Cree players are incentivized to maintain as many alliances as possible while Mapuche has unique interactions with loyalty.
If the new expansion is in development right now, it will have new mechanics and the new civs will reflect that in some capacity.
(in addition to being from different parts of the world and time periods, conform with the firaxite agenda of inclusion)
Rise and Fall
2 European civs (Georgia is Asian)
4 Asian civs/leaders
2 'Americas' civs
1 african civ
Gathering Storm
4 European civs/leaders
2 asian (depending on what Phoenicia is considered)
2 'Americas' civs
1 African civ
1 Pacific civ
How can we use this to find out how what civs will be next?
My guesses are:
R&F Model:
3 European leaders: Portugal, Italy and Byzantines.
3 leaders asitáticos: Vietnam, Babylon/Assiria and Chinese or Japanese leader.
2 American leaders: Maya and a native of North America.
1 African leader: Ethiopia.
GS Model:
3 European leaders: Portugal, Italy and Byzantine as alternative Roman leader.
2 Asian leaders: Babylon/Assyria and Vietnam.
3 American leaders: Maya, a native of North America and Colombia/Argentina as a wildcard space.
1 African leader: Ethiopia.
I think that we will get a model similar to GS.