Paideia
Warlord
I voted neutral. It's simply to early to say whether it will work or not. I'm wary of the mechanic - for the same reasons as most other people, but maybe it could work..
But for this, in principle, it is not necessary to change the civilization. It was much easier to implement all this by changing the Government (as in Millenia). If you have a lot of horses, you can switch not to Mongolia, but to the Nomadic Empire (but the Egyptian Nomadic Empire!)I do wonder whether the terminology is a bit wrong here, and that is causing some of the dissatisfaction.
The idea that you "switch civs" with each age, moving from Egypt to Mongolia, is a bit jarring. But the idea that your civ evolves based on its surroundings is sensible. I.e., if you start as a river based civ inspired by Egypt but evolve into a horse based civ inspired by Mongolia (because you happen to have a lot of horses / did some horse warring in antiquity, whatever), this is fine. It's not that you become Mongolia, which is kind of how it has been presented so far, it's just that your Egypt has developed along those lines based on its location. I don't know if I'm making sense, but I hope so![]()
Right, exactly. But that's more an issue of terminology than gameplay mechanic. From what I can tell, this "switching civ" idea in gameplay terms just means that you choose the unique civic tree / unit / infrastructure thay you want in each Age?But for this, in principle, it is not necessary to change the civilization. It was much easier to implement all this by changing the Government (as in Millenia). If you have a lot of horses, you can switch not to Mongolia, but to the Nomadic Empire (but the Egyptian Nomadic Empire!)
This could be solved if they just overwrite the city names. Then Babylon becomes Washington, for example. In reality London used to be Londinium, Paris Lutetia and Istanbul Konstantinopel. But then again, it would still be very confusing as you would not know the cities you founded anymore. I do not see how they will make this work properly.What about city names?
I don‘t think automatic renaming needs to be a thing. Players that cared about city names, homogeneity, or immersion presumably always renamed conquered cities since civ 1. Why not leave the choice to the player? On the other hand, it could be interesting when a new era means you have to found a new capital anyway - even if you found it right on top of your old one!This could be solved if they just overwrite the city names. Then Babylon becomes Washington, for example. In reality London used to be Londinium, Paris Lutetia and Istanbul Konstantinopel. But then again, it would still be very confusing as you would not know the cities you founded anymore. I do not see how they will make this work properly.
Huh, I kinda like that idea. Imagine you could play a civ through all ages, but only in their "ideal" age they get to activate their unique boni (though i suppose they could still retain some aspects of these afterwards, or have a small unique boni before), and in all other ages they have "generic" civilization type traits.But for this, in principle, it is not necessary to change the civilization. It was much easier to implement all this by changing the Government (as in Millenia). If you have a lot of horses, you can switch not to Mongolia, but to the Nomadic Empire (but the Egyptian Nomadic Empire!)
Yes; but what if Mayans had never been conquered and survived the test of time?? ... That was the purpose of Civilization as a game franchise... to challenge the player to keep alive a civilization through the ages of history.....The Mayans didn't persist as a civilisation for 4,000 years.
To me this split is the more concerning aspect of this whole thing than the civ switching.Another bone of contention is that your research tree just kind of stops at the end of an era?! So does this mean there will never be a situation where you attack a bunch of archer with your tanks?! Isn't that the main highlight from all Civ games?