Population boom executable?

moni

Chieftain
Joined
Sep 1, 2003
Messages
15
Is there any way in the present editor to simulate a population boom, without using special resources that produce plenty of food? If you build two or three different improvements that essentially has the same effect of a granary, are their effects cumulative?
 
I dont think having more Granaries in a city would boom it more than one granary. And since no buildings can produce food I dont think its possible to simulate a pop boom this way.
 
Originally posted by zulu9812
actually, I believe the food bonus for a city improvement is cumulative
really! That would be great, could someone test it?
 
Originally posted by zulu9812
actually, I believe the food bonus for a city improvement is cumulative

Hi Zulu,

Cumulative as in, given three granaries, the % increase is:

(1) 50% + 50% + 50% = 150% (yeah, so sometimes I belabor the obvious :) ) - or -

(2) 50% + 25% + 12.5% = 87.5% total increase?

Thx,

Oz
 
Originally posted by ozymandias

Cumulative as in, given three granaries, the % increase is:

(1) 50% + 50% + 50% = 150% (yeah, so sometimes I belabor the obvious :) ) - or -

(2) 50% + 25% + 12.5% = 87.5% total increase?

No, no that doesn't work at all. First of all, Granaries don't give any bonus, they just make your cities keep half your food after pop increase.
I think what zulu meant was the food bonus for tiles. unfortunately that applies only to sea/coast, but yes, it is cumulative. (i just tested it, as well as the granaries).
 
There's always the wonder ability City Growth Causes +2 Citizens (instead of +1). You can make a wonder with this ability be rendered obsolete by a later tech, thereby simulating a temporary population boom. In PTW you can also give small wonders this ability thereby giving all civs a pop boom of their own, but you can't make a small wonder go obsolete.
 
i believe the deployment of hospital and railroad gives the most growth.
maybe, you can make farming more powerful?
 
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