Okay, I'm finally updating this thread. Hopefully some of you out there will find some of this useful.
USEFUL INFORMATION
This might be known by some of you, but I just found this out recently. Poser files (.pz3) are editible with a text editor. I would suggest notepad, or textedit for mac users. A couple weeks ago, I had been having problems when I opened up my poser files. Everytime I opened one, I would have to locate some .obj files for Poser. Then I found out that the path to the .obj files was written wrong in the Poser file. The path simply has to be rewritten. This will eliminate the problem that I wrote about when using my Poser setup for mounted units.
For each figure in the scene, there are two lines that begin with "figureResFile" followed by the path to the geometry file (.obj). For example,
figureResFile :Runtime:libraries:character:Civ3

aperdoll Male.obj
If the path is written incorrectly for your computer, then simple write the path correctly. You have to do this for both "figureResFile" entries though.
CONFORMING FIGURES
Download. This is the horse drape or barding that I used for my Aztec Knight. It's not perfect by any means, but it is useable. If you're using my Poser setup for mounted units, than you will have to make some changes to the proportions of the horse drape to get it to conform properly. After conforming the figure to the horse, you will have to set the body's z-scale to 86%. (In my Poser setup file the horse's body z-scale is set to 86%.) Also, you will have to lower the z-scale of the upper neck to around 76%. And, the various scales of the head will have to be edited.
Download. This is just Kinboat's PDM Tshirt but with everything as one material. Kinboat's original had like five different materials, and it was a bit tiresome to change them all to the same settings, so I made this edited version.
PROPS
Download. I thought this could maybe be used by a worker or something. This is actually a collection of various props. I'll explain how to use it as best I can. The various parts of the wagon and parented to each other in some way. First, everything is parented to the WagonBALL_1 prop. I would strongly recommend parenting this prop to the ROTATE BALL. Secondly, the WagonAxel_1 prop controlls the wheels; change the x-rotate to turn the wheels. Third, the Cart_Ball_1 prop controls the basket and handles. Again, change the x-rotate of this prop to rotate the basket and make it look like it's rotating on the axel. Finally, to get it to stay in the paperdoll's hands, turn on the IK-chains for both of the paperdolls hands and parent them to the WagonCart_1 prop.
Download. These are to props that I made for MoscaTNT. The first is some hair. The second is a cap to fit over the hair. They're combined in one download from when I sent them to MoscaTNT, so they are here too.
ANIMATIONS
Download. I already posted this in another thread, but I thought that I would throw it up here as well. It a 10 frame running animation for the Poser horse.