Possible Modcomponents to Add

Prestidigitator said:
... and to be more specific, Palm Trees for some beaches and desert areas :D.

IMO, ALL of these should be in the mod: The Lopez's Creations!



The Building Resource Converter Mod by Lopez sounds like it may have a lot of great potential.
My dream strategy game is really a CIV/Imeralism hybrid.
Maybe it will someday exist?
 
12 Monkeys Plot List Enhanced! I need to be able to sort my hordes!
 
I think Warlords have a better plot list built-in...
 
Elhoim said:
I think Warlords have a better plot list built-in...
Thats what I had been thinking too. Also, 12 Monkey's Plot list mod is pretty big and I think it would be difficult to integrate it with RFC and then update it to Warlords when the time comes for that.
 
I was just recently given Warlords as a gift by my little brother, and I can tell you that no, it definitely does not have a better plot list mechanism than that one. I can also tell you that the scenarios are worse than what we have on the boards, excluding the barbarian one.

Also, Rhye mentioned on the old thread (back when I asked for it a month or so back) that there were no conflicts that he could see between them. It may no longer be so, but I saw nothing to make me believe it had changed.

And I am sure that 12 Monkey's will handle the update on his own modcomp to Warlords.
 
A suggestion for mod comps :
JDog5000's Revolution : with barbarianciv, rebellion and AIautoplay
http://forums.civfanatics.com/showthread.php?t=171127
Not finished but a lot of good ideas for a Rise and fall style plus rebellion for both human and AI civs (for religious, happyness, civics ans such reasons).
 
I know :D I just wanted to know if anything was ever being done with it.
 
I think what Rhye had said before was that once most of the main features have been implemented then he would look into adding some popular mods from the community. So I'm compiling a list of what people seem to agree on for when the project gets to that point.
 
Ahh, I definitely understand now. Sorry to be a pest. :)
 
I used to play HOF a lot bofore I discovered RFC and there were some additions which I found very useful and which I would really like to keep when playing:

- Exotic Foreign Advisor by Requies
- Modified Special Domestic Advisor by 12Monkeys
- Civ4lerts by Dr Elmer Jiggle

You may whip me if my question is too dumb: Is it already possible to use some of those additions with RFC or do I have to suggest, beg and wait for implementation in the full RFC package?
 
That´s what I was saying... Here is the mod:

http://hof.civfanatics.net/civ4/mod.php

This is what I meant when I said to talk to HOF team of how to make this. I´m pretty sure they will help you.
 
Prestidigitator said:
I'm not sure if it has been proposed yet, but I truly believe that 'Dale's Combat Mod' deserves to be in.

this thread was only 2 pages long:mischief:

i think rabbit whites ethnic units, or any other type of ethnic units should be added. i know it doesnt add anything to gameplay, but for me always makes the game im playing have a more real feel to it.:)
 
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