Well, its time to come out and say stuff.
I have been looking over the code and have started merging mod components into RFC. In a few days I should have the first version (Which I have been affectionately calling RFC++) ready for testing. I've started with TheLopez's MAD nukes mod because its something I've always wanted to try, and TheLopez's mods are so impressively well documented its almost a cake walk, plus it uses all of hte types of assets, SDK, Python, and XML, so should be a good 'tutorial'. After this I'm mostly going to work on python and XML mod Comps so I can take a look at Dale's Code, and see if it can be merged because i too wish to see Dale's Combat mod in the mod. I will tell you now however, I only intend to merge the Combined Arms Stack Attack in right now, because I never use cruise missiles, and I'm getting the MAD nukes mod from TheLopez. If a ton of people want the Cruise missile mod, I doubt its very big compared to either of the other ones.
One side note of Dale’s combat mod, I’ve heard rumors of it being both buggy and no longer supported, but have not had the time to test it out myself. I want YOU (Uncle Sam Poster) to go, and test the Combat mod, by itself, for bugs. I won’t start merging it until I’m sure its bug free, because I have neither the technical know how to fix those bugs, nor the desire to half merge what is likely the largest single SDK mod component ever, only to have to stop and DE-merge it.
Also, when I release RFC++ I'll start a new thread so I can reserve the first 4 posts or so, but until that time please keep suggesting mod components, however I have a few requests for your.
The mod component must be (here 'must be' means i would really like it to be but might be able to work with Python and XML mods that aren't)
1:Stable
2:Complete
3:Well Documented (TheLopez is king in this arena, no need to even check him.

)
4: Both a Warlords and Vanilla version should exist.
Like I said, Python files ae generally small and few enough that if it doesn't have documentation I can generally cross reference between two files to find what I'm looking for, but SDK files are out of the question, as they are can be 10000 lines+.
Currently I’ve downloaded and intend to merge the following mod comps:
Air Forces Mod
Cultural Influences
Dead civ Scoreboard
Enhanced Tech Conquest
Enhanced Foreign Advisor
Ice Breaker (Sounds nifty, and should make a few Russian cities not so useless in the late game)
Influence Driven War *been waiting for this for a while, search for it, its cool.
Inquisition mod (No One Expects the Spanish Inquisition!!)
MAD Nukes Mod (After playing the game Defcon, I have to try it in cIV)
Pirates Mod (But why is the Rum gone?)
Plot List Enhancement (In a separate file because I know a fair number of people don’t like it.)
Route Pillage Mod
Snaitf’s Show attitude mod
Specialist Stacker
And possibly;
Dales Combat mod
Unit Allegiance