BobTheTerrible
Just Another Bob
One of the things that always irked me in civ was that all nations started the game @ 4000 BC. From a gameplay point of view, that's fine, but it is just weird historically. That's one of the reasons I like revolutions so much, because civs spawn in the middle of the game, adding lots of dynamics.
So I was thinking, why not add the option to start a game, have the game play by itself for a while, and when a revolution of a certain size happens, give control of that civ to the player. Sort of like how that barbarian scenario in warlords allows the game to play a certain number of turns by itself before you begin the game. It would be challenging, and I think it would be an interesting way to play the game, since you would be thrust into the situation as a rebel leader, possibly outmatched by your mother civ and many others. Similarly, it would be cool to have the game play a while, and when one of the barb civs forms give control to the player.
I don't know how easy or not this would be to code, but it seems you have all the pieces in place. Just AI autoplay until a big revolution event is triggered and switch player to that.
So I was thinking, why not add the option to start a game, have the game play by itself for a while, and when a revolution of a certain size happens, give control of that civ to the player. Sort of like how that barbarian scenario in warlords allows the game to play a certain number of turns by itself before you begin the game. It would be challenging, and I think it would be an interesting way to play the game, since you would be thrust into the situation as a rebel leader, possibly outmatched by your mother civ and many others. Similarly, it would be cool to have the game play a while, and when one of the barb civs forms give control to the player.
I don't know how easy or not this would be to code, but it seems you have all the pieces in place. Just AI autoplay until a big revolution event is triggered and switch player to that.