Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
None of them had a single catapult.
That may be related to the bug I described in that thread and which will be fixed in the next patch.
None of them had a single catapult.
In some ways, the AI has become smarter. The Fellowship-AIs beelined for Hidden path. Hannah founded the Overlords as she should.
The game seemed more peaceful than usual but that needn't be caued by the patch.
But the AI has bad problems with aggressive wars. Both Alexis and Cassiel sent a huge stack that contained hardly anything but archers, which they had both promoted with city defender. None of them had a single catapult.
By sheer mass, Cassiel managed to take one of my cities while I was healing from Alexis' attack. He didn't raze the city but instead moved every single unit on to my next city, leaving the first city undefended.
The AI can, in fact, still build catapults. I saw the Luchuruip with a stack at least 20 of them. They also had a lot of Fireball Golems, though they didn't understand sacrificial mechanics. They would summon 10-15 fireballs, then let them die the next turn because my stack was too big.
The barbarian AI is much, much more annoying, but it's not too hard to put up with. Then again, I only have to deal with skeletons and orcs, so my warriors could take care of them. I can see were lizardmen can be problematic.
...
All in all, an interesting challenge. If the AI can be taught how to survive the molestation, I'm all for keeping the barbarians this way. The early game stages of FFH should be a terrifying fight for survival.
2) Several lategame units: All nationals (Knights, Beastmasters,Crossbowmen), Muskets, Horse archers.
This means the AI will build the lower tier units and upgrade them. Since they get a huge discount on upgrades at all levels (75% on noble, i. e. the AI pays only 1/4th of what a human player pays) this is kind of an exploity strategy.
I was wondering about that. I noticed the Bone Palace still hadn't been built long after I researched Guilds. I never started production because I always assumed the AI was going to finish it next turn.4) A few world wonders: Bone palace, the pillar of chains has a value of 0(meaning it never gets built), which is bizarre as it's one of the better wonders.
The better AI shouldn't really apply to all units. Skeletons for example; they should just beeline the nearest living non-barbarian unit and try to kill it.