Deliverator
Graphical Hackificator
I thought you preferred the other way; +1 water, but 30% storage?
I think we must have had our wires crossed. Theme-wise, usage of deathstills surely means a larger amount of water is retained by the tribe than would be otherwise? Anyway, I don't mind too much either way.
Ok, but I quite liked seeing a nasty barbarian, it changed the game a lot.
Is there a way we could make a barbarian UU version that tied to a different (later) tech than stillsuits?
So the AI would still get an equivalent unit, but it would come a bit later.
Yeah, I quite like that too actually. I took it out because it was an accident rather than a deliberate design choice. No one complained about it so perhaps Barbarian CFs should be allowed. The previous complaints were because goody huts were spawning CFs which was pretty game-breaking. For barbs to get CFs now they need to have some cities that last a while.
Maybe you can merge the Growth flavor tweaks I posted into the next version?
Sure thing. I will probably be making a 1.9.2 soon - since 1.9.1 is pretty broken without 1.9.1.1.
Then I can release 1.9.2 to ModDB. Around 45% of 1.9 downloads came from ModDB direct rather than CFC downloads page so only releasing stuff here misses a significant portion of would be players.
Also, on the diplomacy text, is there a way to detemine which faction would be responding or providing the text?
Yes, indeed - it is possible to make all diplomacy text different depending on the Leader just by XML editing.
If you look first at Gameinfo\Civ4DiplomacyInfos.xml, you can see that some responses are generic (e.g. AI_DIPLOCOMMENT_ASK_FOR_HELP) and some are Leader specific (e.g. AI_DIPLOCOMMENT_FIRST_CONTACT which has a different text tag for each Leader e.g. AI_DIPLO_FIRST_CONTACT_LEADER_SHADDAM_1).
The actual diplo text is split between Text/DuneWarsText.xml and Text/Civ4DiplomacyText.xml - I should probably move it all to the latter.
The flavour leader diplo text is in DuneWarsText.xml, but you'll see that they are all the same for all 22 leaders. In other words, AI_DIPLO_FIRST_CONTACT_LEADER_SHADDAM_1 is identical to AI_DIPLO_FIRST_CONTACT_LEADER_PAUL_1. This is where we can edit the text to convey some character.
The generic text is in Civ4DiplomacyText.xml - that's where I've changed (for example) - the war declaration from "Your head would look good on a pole!" to "We shall wipe you from the face of Arrakis!".
In fact, all responses can be made Leader specific, but in vanilla they didn't do this and I can understand why due to sheer volume of text that would need to be written.