Hunting & Fishing are even and situational, you guys can chat about this all day but..
Well not sure which Pacal game you mean
The % is somewhat dependent on the map script and world size so people that usually play one type or another will experience a bias in the %
It is very dependent on map script. There are multiple scripts with 100% and 0% chance of coastal start respectively.
Say wha..I think AGG is my favourite trait and whenever people complain about AGG, I'm always thinking that they are playing with barbs off.
Agg is a close equivalent of having archery from the start. And with toku (or any leader that doens't have hunting already) that is such a massive beaker saving in the start.
Build a barracks early and if you got like one mine in your capital you can feel 100% safe against barbs untill axes start showing up since pairs of warriors with shock stand a very decent chance even against spears.
Agg gives you phenomenal chances of axerushes, and it has lasting value too. Having all your units able to promote to pinch right away is really huge.
Other nice tricks can be pulled of too, such as hitting all of one AIs coastal starts with amphibious grenadiers...
Thanks for this. I'll try it next 18civ scen as China. Mutters toself...try with zepings too. JsYou start with combat1, so all you need is to promote combat2 and then you can promote amphibious. So you only need a barracks and either one of vassalage or theocracy, and you can promote all granadiers to amphibious right away.
It makes it possible to hit targets (certainly backwards ones. With the aid of some bombarding from frigates (or ship of the line), and then you just jump in with the granadiers.
No steel needed!
Military Science is bulbable after bulbing chemistry too.
I'm currently playing around with LHC82, where we play as boudica (Charismatic), and I think this will play a role in the attack.
2 scientists to bulb astro, one to half-bulb chemistry and then you can bulb military science (if you avoid civil service.)
How did that work out? Saw the transports in line trick..thinking 2try that as well. JsOne time long ago, on immortal difficulty, I managed to lib physics and had loads of fun with rifles+galleons+frigates+zeppelins.
I was reading up on the team pacal isolation game from early 2018 you guys played as a team. Your started with no seafood yet decided to go fishing after agri (for the commerce bonus I presume). I might be remembering it wrong.
AZ says 'need fishing early for commerce'. Which is not suprising given jungle and isolated start. There is a river but it's covered in jungle. So 2f3c coast tiles with a lighthouse make equivalent to early cottage tiles. Albeit they will not improve over time. Unless you build The Colossus which would make coastal tiles great.
Japan has 1 good tech and the bad one is fishing. This alone is enough to say that Toku is average imo.