Like I have said to many of the players for this NES, I am an ideas man - not a details man. When it comes to thinking of new game mechanics and better ways of doing things I can end up completely overhauling the way the game works in a coouple of hours, but when it comes to the details, the balancing, the nitty-gritty afairs of balancing and statisticising, I'm stumped.
For a while, this seriously threatened the life of EkoNES, and if these changes are not successful it may continue to threaten.
These changes also have the brilliant side-effects of considerably seperating EkoNES from FFHNESII (Hey, it was an impossible act to follow), as well as opening up the game for extra creativity.
So without further ado, the cuts:
-Espionage Points
-Tax Rates
-Improvements
-Fertility
-Buildings
-Units
-Population
Now, you may think that what I have essentially done, is removed more or less the entire game - but in reality none of these have been removed, simply destandardised.
Espionage will be done in a similar way to how you might complete a project. I will give you a minimum cost, and you will pay what you want to pay and hope for the best. There will still be buildings (woops, did I just say ''buildings''?) that improve your chances of successful espionage, meaning that less resources can be spent to achieve the same effect.
Tax Rates, well, you can still change the taxes a city, region, or even the entire nation must pay, but the effects will no longer be standardised. The effects will depend on the individual circumstances.
Improvements are out. EkoNES faced the exact same problem that FFH, and even CIV4 have - the fact that it is incredibly difficult to balance things which have an effect that is fairly similar over all (a Farm and a Fishery, a Mine and a Workshop) in a way that makes a player have to think, and have an interesting decision to make. FFHNESII managed this, somehow, although we never saw things like lumber mills or workshops, but such quantitative skills are beyond me. Improvements will now be treated as mini-projects. You tell me what you want, I give a base price, you pay some resources, here-on ''Outputs'' to avoid confusion, and give a short blurb about what you want doing, and we'll see what happens.
Regions will now have a ''Regional Output'', which can be affected by building things like farms and mines, or by harvesting resources that are present there. All regions will have a fairly even base Output, although the amounts of gold, production, and food they produce will vary. Particularly fertile regions might provide more food (and therefore less gold and production), and might have a ''wheat'' resource, indicating that this is a particularly ideal place for wheat to grow. This will provide another couple of food to the region, and more food, as well as a resource to trade, when it is harvested effectively.
Buildings. Like Improvements, buildings will no longer be standardised. If you want a city to hold a great market every year, then you arrange that and myself and the dice will decide what happens. You should always give a short blurb about how a buildinng should be designed, what it would be used for, or anything else that you might think relevant, and the more informative this blurb is the more likley things will be to go your way.
Units. Heh. Obviously units will still be around, but every last one of them will be custom-designed. Once you design the unit, it will become a DoD (Discovery or Development), which will allow you to train more of that unit, with the same stats as the last, unless you pay more resources, in which case perhaps they're weapons are a better quality or so on. I would prefer that you give most of your units mundane names, eg. ''Bannor Spearmen Division'', and save the fancy names ''Spears of Fury'', for special one-off Elite units. Again, when you design a unit, give a blurb! I want blurbs! How many men per unit, how long do they train for, what are their main tactics etc etc.
Population. Not entirely sure about this one, but population may become simple city sizes, which can be increased in similar ways to buidlings and improvements.
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There will be more details later today, but until then please ask any questions that you may have, and give opinions and suggestions. Feedback is needed.