Pre-EkoNES: Fall From Heaven

i'm in, but in MHO (my humble opinion right? i don't use abbreviations often) it sounds like ur taking all the rules out of the game, with everything being completely up to the players with some mod oversight. i mean, the only other NES i've played in is immac's where everything was standardized and balanced (which i liked) so right now i don't have any idea what to expect.
 
KF, you are in one of Group Bs, you can't play yet :p

But now there will be something to read! (besides the remaining 100 pages of FFHNESIi)
And I will never play if this doesn't start, so this is a step forward!
:woohoo:

i'm in, but in MHO (my humble opinion right? i don't use abbreviations often) it sounds like ur taking all the rules out of the game, with everything being completely up to the players with some mod oversight. i mean, the only other NES i've played in is immac's where everything was standardized and balanced (which i liked) so right now i don't have any idea what to expect.
It is probably meant to be unexpected; the more creative a player gets with ideas, the better they do.
 
Just to make it clear, I'm very happy with having everything decided by player stories. Want a building? Write a story/blurb to explain it. Some blurbs would be private, some stories public. Now will we know of others' stuff, like buildings, units and techs? Need spying to find out?
I tend to do things because they sound cool without caring much about the game effects. For instance, in TheJopa's NES, I made a Somnium tournament and had absolutely no idea what the effect would be, so had to think of something when Jopa asked me what I wanted them to be.
Will we have to provide ideas about the consequences of our projects or can we just tell you we're doing something and let you design the effects?
 
You can definitely say what you are aiming to achieve with your project. Such as increasing Government Approval by lowering taxes. There are just no complete guarantees that you will get what you're aiming for, or in what kind of quantity.

i'm in, but in MHO (my humble opinion right? i don't use abbreviations often) it sounds like ur taking all the rules out of the game, with everything being completely up to the players with some mod oversight.

Not true. The mod will be in complete control, the effects of everything you do are ultimately decided by me and the dice. However the players must be creative, and orders will need to be more then just ''Build 1 farm in City X''. The players have more control in what they do as there are less firm guidelines. However, what they do will still be heavily restricted by the Developments they have made.

It is probably meant to be unexpected; the more creative a player gets with ideas, the better they do.

Exactly. Players will need to be creative. I am making a distinction between ''blurbs'' and stories. You don't need to write a story about everything you do, but for most things a short blurb, a couple of hundred words, is needed.
 
You can definitely say what you are aiming to achieve with your project.
That wasn't my point. My point was the opposite: If I don't specify an effect in game terms, but jsut describe what I do, will you assign it consequences or do I have to decide on an effect myself? I'm quite likely to throw random stuff up without knowing or considering what the effects may be. If I have to devise the effects, it's less funny.
 
Every day closer to my eventually joining! Yuhzah!
 
That wasn't my point. My point was the opposite: If I don't specify an effect in game terms, but jsut describe what I do, will you assign it consequences or do I have to decide on an effect myself? I'm quite likely to throw random stuff up without knowing or considering what the effects may be. If I have to devise the effects, it's less funny.

No I will devise the effects. What your projects do is controlled by me, the dice, the blurb you write, the amount you spend.
 
All developments (or discoveries, techs, I really can't decide on a name) are now essentially just a short paragraph of writing explaining what they represent. From this short paragraph you can gain clues as to what you are now equipped to do, and ideas for projects you could create.

I am writing the starting discoveries now. Here is an example:

Law of the Land

''Law, my friend, is what separates us from the barbarian.''

This development represents the establishment of fixed laws across the nation, beyond the vague moral codes and ideologies that helped govern the people before. This helps to empower the government and solidify stability by creating a set of government approved views of right and wrong, allowed and disallowed, and good and evil, showing the population how they are expected to behave.

At this stage, the most widespread form of punishment is public beatings or humiliation, and across Erebus the peasantry enjoy pelting those who have done them wrong with rotten fruit and small stones. Some say that a more organised form of punishment could be more advantageous, but as of yet this exists only in vague ideas
.
 
Hi. I'm back and I'm very pleased with the reshapes. Less strict rules are always welcomed, but Eko, In the long run precise systems turns out as a lesser burden on the mod because in this free form NES you won't be eventually accused for bias.

And to all: Please, I know that stories are supposed to the spice of NESes but, seriously, you have a habit of turning stories into novels. I don't want to sound harsh, but i want to play a NES, not read long...stories, please, try it keep small if you want to write about all of yours buildings.

PS: Eko: I'm happy with your line of thinking but I have objection to the Law of the Land tech. The first most widespread punishments were AFAIK fees not beatings.
 
bububububut novels are fun! :(.

Anyways, it doesn't have to be stories, riiiight? It can only be a short description, riiiiiight? :please:? Just tp appease some people?
 
Yes, short description are good. Long descriptions are good. Long and short stories are good. I like to read them. But in Jopa's NES long stories were rule. I spend time reserved for that NES by reading that stories, trying to keep up with the events on Erebus, instead of replying to that events. It was....overwhelming and on of the reasons I had to quit.
 
And to all: Please, I know that stories are supposed to the spice of NESes but, seriously, you have a habit of turning stories into novels. I don't want to sound harsh, but i want to play a NES, not read long...stories, please, try it keep small if you want to write about all of yours buildings.
I tend to agree that shorter stories are better. Stories that have to be cut in several posts are too long. hbar's Ftaghn story may not have been better than Ken's writings, but it was much shorter and dense, which probably helped it win the votes of best story that turn.
The problem I have with some is that they depict characters hinted to in other stories and when there's more than 2 or 3 characters that one should remember for one civ, particularly if they don't have clear roles, it's sometimes hard to follow.

However, you don't really have to read all the stories.
 
Agreed; my favorite stories around here, whether written by me or others, are almost always the short and sweet ones. Unless your name is George R. R. Martin, try to hold to conservation of detail. (George R. R. Martin in an NES? There'd be no survivors.)
 
Actually, given that most NESes say no to messing with other people's characters, George would end up killing off all of his own characters instead.
 
He would rather make devious plans to make sure other players have no choice but to kill their own characters.
 
Or he would have to make devious plans so that the dog that he accidentally killed on the way home was actually the other character.
 
Whos George R. R. Martin?
(1.5 days!!!)
 
G.R.R. Martin is the author of a Song of Ice and Fire, a series of fantasy novels where main characters have a muchg shorter life expectancy than in usual fantasy novels. For instance when D. Eddings would kill one minor good character in a series of 5 books, Martin kills several main characters in one book. And many of those who don't die suffer s fate that is not be much better.
 
are you starting today?
 
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