Pre-EkoNES: Fall From Heaven

One thing I feel I urgently need to point out is that leaders need to be original. FFH leaders are not allowed, sorry guys. This is to give the game a more fresh feel primarilly, and also because it allows you to build interest to your civ seperate to the cannon lore.

Will there be Racial Specialization, as in the old days of FFH? (things like Orc Slaying, which give a bonus against Orcs, or Dwarf Hunting, which improves combat against dwarves for a specific unit?)

It's very unlikely.

New players are up on the front page.

Map of the staring area is on the way.
 
Some extra notes:

Factions start off equal in every way. There is nothing unique or different about them at the start of the game. Players can make their factions unique and different using civic, projects, ritualls and uniques units and buildings. In an hour or so I will put up a section on the use of these things and how they differ.

Each faction starts off essentially pagan, losely worshipping their Patron god (Bannor-Junil, Svartalfar-Esus etc), although not in any organised way. Religion can be developped via religious-based events linked to teh Culture and Religion tech line. You may indicated which religion or religions you would prefer by PM, although other religions may also arise (random selection). Religions need not be the standard ffh ones.
 
One thing I feel I urgently need to point out is that leaders need to be original. FFH leaders are not allowed, sorry guys. This is to give the game a more fresh feel primarilly, and also because it allows you to build interest to your civ seperate to the cannon lore...

Noted. I will change my opening story appropriately.

“Brothers and sisters, hear me,” intoned High Elder Aetherus. The "Elder," was not entirely fitting yet;. He was only fifteen, while most elders were in their late twenties. Some even made it to their forties, but Aetherus intended to go further; Ceridwen had promised him long life. Both he and the mob that surrounded him had naught but animal skins to protect them against the cold of winter, and were armed with stone and wood. Most had never dreamed of an empire, or anything beyond living another day without hunger. But Aetherus was different. “It is time for a new age to dawn! An Age of Fire! An Age of Knowledge! I have much to ask of you, brothers to and sisters. Many sacrifices will have to be made, but know that so long as you serve me, we shall build an empire that shall last... until the end of time!” Cheers rose up from the ragged horde. Having given his speech to his followers, Aetherus stepped into the hut that had once been his father's. With Ceridwen's help, he'd been... removed. The tribes suspected dark magic, and Aetherus saw no reason to inform them they were correct. There had been chaos, as his he and his brothers squabbled over leadership. But Aetherus won, coming forth like a god and slain those who refused to kneel before him as such. It had been easy; with Ceridwen's might behind him, they had stood no chance.

This pathetic little tribe had been the weakest in the area, a vicious, mangy pack of beasts masquerading as men. Further, Aetherus had been the weakest of the brothers, a lazy hedonist who cared for little beyond his own pleasures and amusements, and had abused his position as the son of a High Elder to maximum effect. Ceridwen had chosen both for those reasons. With her help, Aetherus had already led them to conquer other, stronger tribes in their minuscule region. Their hatred, their fury was magnificent to behold; they paid back the atrocities they had suffered a hundred fold. Slaves and sacrifices poured into his little capital, and only the Orc tribes, and whatever was beyond them, remained to be dealt with. Ceridwen had spoken to him about creating "planar gates," which would provide him with the soldiers he needed, as long as it was in turn provided with blood... he felt good. He felt like a god...

“Don't mistake yourself for such. You are merely a pawn of far greater powers,” a voice reminded him. He turned to the fire pit to see it had turned a malevolent shade of purple. Damnation, it was her. “And if you wish to maintain your little toy kingdom,” Ceridwen's avatar reminded him, “you'll treat me with the respect I deserve.” He'd forgotten she could read his mind. “Don't forget it again, if you intend to live. What these pathetic mortals think of you is hardly my concern, but do not mistake yourself for a god. You are merely the king of worms, lord of rodents. You are nothing. I could annihilate you now, if I wished it. This world will burn, or you will burn.” He understood, and seeing that, Ceridwen left him. But why couldn't he have some fun with this wretched rock first?

Aetherus looked out upon the collection of huts that would soon be his empire. Oh, yes, he was going to have plenty of fun... this world would kneel before his might. So many wonderful, wonderful pleasures to be had. So much debauchery and depravity awaited in his future. Slave girls from all over the world, wine from every corner of Erebus, substances so debased they would kill a lesser man... the world could burn. Aetherus simply intended to make sure he had the wildest ride possible before it did.
 
1- in a PM you wrote that world spells would be a ritual like any other. I would like to be the first to ask to make world-spells a one-time 'free' ritual much like they are in the video game and in both 'thejopa' and my NESes. this is probably because i want to play the luchuirp and pop my worldspell early, thus i may be a little biased.

2- when will you release a map?

3- how will the cost of cities increase? will they get insanely expensive very early (like both previous FFH NESes) and if so, will there be a mechanic to alleviate this?

4- will civs be able to start with 2+ cities?

5- how will you game resources? will they be rare (one every few territories like 'the jopa') or very common? Will resource surveys be required to determine what resources are where?


Immac.
 
1- in a PM you wrote that world spells would be a ritual like any other. I would like to be the first to ask to make world-spells a one-time 'free' ritual much like they are in the video game and in both 'thejopa' and my NESes. this is probably because i want to play the luchuirp and pop my worldspell early, thus i may be a little biased.

2- when will you release a map?

3- how will the cost of cities increase? will they get insanely expensive very early (like both previous FFH NESes) and if so, will there be a mechanic to alleviate this?

4- will civs be able to start with 2+ cities?

5- how will you game resources? will they be rare (one every few territories like 'the jopa') or very common? Will resource surveys be required to determine what resources are where?


Immac.

Worldspells as a free ritual or project would be interesting, although possibly difficult to balance. If they were free, they would be more powerful the later they were used I think, meaning you may not want to pop it early after all.

I will relese the map when it is finished. All that's needed now are rivers and a bit of work with the layers. Once that's done I'll find a good image hosting site and put it up asap. What image hosting site did you use?

Hmmm.... This is undecided at the moment, what I will pprobably do is make them a hugely expensive upgrade to the last level of minor towns. This means that they require a large investmnet of food, gold and production, not to mention the time it takes to get a minor town to the final level (probably 5). Conquored cities will probably be redduced to level 5 minor towns in most cases, although possibly not.

I think I will probably give each player a staring amount of cash annd let them do what they will with it. It will be advisable to buy two cities, but you wont have enough for a third.

Resources will be pretty common. The map is divided into fairly large regions, which do not work like regions in FFHNES2, and may have a reasonably large number of minor towns and cities in each. Each region will contain a fair few resources, either accross the whole area or in specific locations throughout.


Thanks for all the questions, they help me sort out lots of outstanding problems.
 
I will relese the map when it is finished. All that's needed now are rivers and a bit of work with the layers. Once that's done I'll find a good image hosting site and put it up asap. What image hosting site did you use?

i used to image shack but i got turned on to 'tiny pics' which seems to allow larger pictures.

I.
 
Can I make my leader an angel that came down with cassiel? Similar philosophy but not the same exactly?

Basically more militant as to the games of the gods. Stay the hell away or we will keep you the hell out of our lives kinda attitude.
 
Can I possibly sign up for that last spot? I haven't played in any of the past FFH NES's but was always intrigued by them. I'm hoping there is an opening this time around. :goodjob:
 
If I remember correctly, Jopa's stil accepting one more person to take a civ in FFHNES, Master. You might want to double-check that, but if you're interested...


Anyway, Kol, looks like you're set with people. If you need someone to, uh, "influence" a NPC, or help out for a couple turns in general, just PM me.
 
One thing I feel I urgently need to point out is that leaders need to be original. FFH leaders are not allowed, sorry guys. This is to give the game a more fresh feel primarilly, and also because it allows you to build interest to your civ seperate to the cannon lore.

I didn't mention it but my faction is led by a guy named "Prince Carlo the Blind".
 
Oops, thanks for highlighting that part, will find someone else than Rhoanna then,

Edit: Opening story edited, the leader is now a female Hippus by the name of Maika.
 
Another random note: it might be best to not go into too much detail about your leader atm, the first few turns will be 50 or 100 years long, meaning they will last two turns at tyhe most (unless they are from an immortal or long-lived race)
 
I wish we could find a way to make leaders work. I really like the TW series mechanic for leaders.
What if we had 'dynasties' act as leaders?
Or what if we just implemented leaders later when turns got to 25 years and less (or even wait until they get to 10 years each or something).

i.
 
I was thinking about that yeah.

I was thinking of making the first 3 or 4 turns up to 100/150/200 in length, but then cut it right down to 10 years.

A leader that survives 8 turns is plenty, that might even be too long.
 
What if you do:
100, 100, 100, 100, 50, 50, 25, 25, 10 (to infinity)
So leaders for elves start as the game begins (100 year turns- elf lifespan ~1000years), for dwarves at turn 5(25 year turns- dwarven lifespan ~200 years) and for humans at turn 7 (25 year turns- human lifespan ~50-80 years)

Does this mean the leader idea has not died?
 
It hasn't, no.

Thing is it would be completely unfair if some civs got access to leaders earlier then others, as they mostly provide modifier bonuses to cities, and give combat bonuses to troops.

Of course there are concerns other then timescale that mean that leaders could cause problems, so the idea may not go ahead regardless.

One interesting thing is that I could make leaders act like ''heroes'' in some cases. Or as adventurers in charge of exploration missions, or agents that can do espionage. The idea has a hundred and one possibilities, and it would almost be a shame not to make it work somehow.

Basically, having leaders allows for all sorts of other characters which could be cool and useful.
 
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