Ekolite
Deity
- Joined
- Sep 15, 2007
- Messages
- 5,451
Use of the original seven would actually be fairly discouraged. Players can use them if they really want, but there are 21 gods and any number of ghosts, spirits and idols available to worship. It would be better to have a little bit of imagination.
The Culture and Society line does indeed improve and strengthen religions, allowing you powerful religious Units and buildings. There may be a few techs available in other lines which also help of course. The main one that springs to mind is the Construction sub-line which is needed at various stages for many buildings.
One important thing to rememeber is that you are not your people, I am your people. Therefore you cannot outright control their beliefs and practises. You may influence them by announcing a state religion, making use of Preachers or projects however.
At the start of the game, most people will esssentially be pagan, or loosely worshipping one of the 21 gods. Over time these faiths will gain or lose momentum as a result of events and player actions.
For example, you could choose to run an ''Inquisition'' Project, which would attempt to remove undesirable religions. It is usually in your best interests for you to have a set religion and to try to make it as dominant as possibel in your lands, as having opposing faiths in Empire can lead to destabalising events and reduces your people's sense of unity (Cultural Stability) which causes a whole load of problems, the most extreme being seperatist states, rioting and civil war.
The Culture and Society line does indeed improve and strengthen religions, allowing you powerful religious Units and buildings. There may be a few techs available in other lines which also help of course. The main one that springs to mind is the Construction sub-line which is needed at various stages for many buildings.
One important thing to rememeber is that you are not your people, I am your people. Therefore you cannot outright control their beliefs and practises. You may influence them by announcing a state religion, making use of Preachers or projects however.
At the start of the game, most people will esssentially be pagan, or loosely worshipping one of the 21 gods. Over time these faiths will gain or lose momentum as a result of events and player actions.
For example, you could choose to run an ''Inquisition'' Project, which would attempt to remove undesirable religions. It is usually in your best interests for you to have a set religion and to try to make it as dominant as possibel in your lands, as having opposing faiths in Empire can lead to destabalising events and reduces your people's sense of unity (Cultural Stability) which causes a whole load of problems, the most extreme being seperatist states, rioting and civil war.