Pre- orangeNES: FFHRemixed?

And a few more considerations...


The update time is going to be about a year in duration. It's not perfect, since the growth rates of nations are going to be a bit unrealistic, but it works better from a story and combat perspective.

That update time translates to distance your armies can travel. The easiest way for me to do this is using real distances on the maps I've created (they're both the same size).

Individual characters, with no followers, can travel roughly 4 inches (10 cm) on the map. That's a little further than the distance from Golden Leane to Jubilee. Characters with <250 followers, or cavalry armies, can travel about 3 inches (7.5 cm). That's from Golden Leane to Kwythellar. Infantry armies (or large character followings) can go 2 inches (5cm), or from Golden Leane to Cevedes. Dwarves, or seige-intensive armies, can only go 1.5 inches (3.75 cm), or from Cevedes to Kwythellar.

Water travel is a different ballgame. All travel on water can go about 10 inches (25 cm), or from the Grecan Isles to Celo.

These distances can be increased with good roads. Also, armies that have to fight lose at least an inch (2.5 cm) of travel per major battle. Swamps, deserts, unfamiliar forests, jungles, and ambushes also slow travel considerably.


EDIT: and yes, the English system doesn't make any sense. Even the Brits tossed it, which proves that Americans are perhaps a bit more bullheaded than is good for us. Oh, well...
 
Sorry! I've been a little busy with M-NotW but I'm gonna be active here! Email sent, and I'm a character...one thats also gotta be kept secret for now...but I might change my mind on that if I'm given a good enough reason...

Im asking about placement now to see where I start and hope the best to you nations! Please give me plenty of work to do! :yumyum:

Other characters, I would love to work with you so if you would like, PM me and we can talk details.
 
Just got a PM that made me think of some more Important Things... thanks, Sepuku...

Anyway, the first update is going to be a bit odd. The nations will go first, and probably get a week or so. During that time, the characters' job will be to create a small writeup of their person(s), which give a small description of name, motivation, and recent history. You won't have to give away your location! This initial story/description will have no effect on orders or anything, it's just to get your character started in the world and to let the nations get a peek of what's about to happen.

After the nations update, there will be a gap of three days or so for the characters to get stories written and submitted to me, and after that there will be a character update. Remember, all character stories will have to be sent to me first, and I recommend that nations do so as well if they want to ensure they get the effects they want from them.

After the character update, all stats will go out, and we start back at square one. Thus, we're looking at ~10 days update time; the first one or two will almost certainly be a little longer, as we go on they may end up becoming a little shorter. I don't know yet.
 
And a few more considerations...


The update time is going to be about a year in duration. It's not perfect, since the growth rates of nations are going to be a bit unrealistic, but it works better from a story and combat perspective.

That update time translates to distance your armies can travel. The easiest way for me to do this is using real distances on the maps I've created (they're both the same size).

Individual characters, with no followers, can travel roughly 2 inches (10 cm) on the map. That's a little further than the distance from Golden Leane to Jubilee. Characters with <250 followers, or cavalry armies, can travel about 3 inches (7.5 cm). That's from Golden Leane to Kwythellar. Infantry armies (or large character followings) can go 2 inches (5cm), or from Golden Leane to Cevedes. Dwarves, or seige-intensive armies, can only go 1.5 inches (3.75 cm), or from Cevedes to Kwythellar.

Water travel is a different ballgame. All travel on water can go about 10 inches (25 cm), or from the Grecan Isles to Celo.

These distances can be increased with good roads. Also, armies that have to fight lose at least an inch (2.5 cm) of travel per major battle. Swamps, deserts, unfamiliar forests, jungles, and ambushes also slow travel considerably.


EDIT: and yes, the English system doesn't make any sense. Even the Brits tossed it, which proves that Americans are perhaps a bit more bullheaded than is good for us. Oh, well...

What if you just buy a horse? :p also a typo, if 2 inches are 10 cms and 5 cm at the sane time, then how can 3 inches be 7.5 cm? :p
 
Not a typo, an approximation. Well, that first one's a type- it should be 4 inches, not two.

Horses won't make a huge difference to single characters, only armies as a whole. Single characters are assumed to be mounted (either legitimately, or with stolen ponies, or by copping rides from traders).

EDIT: fixed now. And good luck finding a dragon - I assure you, if you do manage to discover one you'll soon regret the experience.
 
Malakim:
Leader: Varn (he's likeable enough)
Government: despotism with strong nationalistic, even fascist ideology
 
Not a typo, an approximation. Well, that first one's a type- it should be 4 inches, not two.

Horses won't make a huge difference to single characters, only armies as a whole. Single characters are assumed to be mounted (either legitimately, or with stolen ponies, or by copping rides from traders).

EDIT: fixed now. And good luck finding a dragon - I assure you, if you do manage to discover one you'll soon regret the experience.

Idk, having a Dragon as a mount would cerainly make my job easier ;)

Edit: Also, what are the rules about the other Characters? Are there just 1 or 2 major per nation or are there many? Are there just the 9 that start, do the NPCs get some too?
 
There are 9 - and they aren't necessarily associated with nations, creeds, religions, or anything like that. Most of them are from the lore, a couple are not, and one of the "characters" is actually a group of individuals. There aren't any NPC characters, either - nine will be plenty enough to cause havoc, trust me.

@ Immac: Thanks. You make three... come on, guys, it isn't that hard to do...
 
its still the pre-thread... when we get started i will start posting real stories... :)
 
Yeah, don't worry about stories yet. There's another two or three days of work on my part before I can even think about getting this beast rolling, and even then I'll wait at least a full week (my schedule permitting) before going to a "real" update.
 
Anyone think I will still be writing comedies? :devil: Orange, if you only have a few followers with high mobility (ex: assassins :mischief:), would it still slow down from the logistics and needing a larger camp? Also, forming a sort of adventurer party with another character (for double the collateral damage Masterofdisasta :Satan::), it wouldn't slow you down at all, right? :smile:
 
Leader Rhoanna
Government: The Council of Clansmen
Formed from the leaders of the Great Clan when Rhoanna convinced them to unite for the glory of all that they stand for, this Council contains many men of many types: Fighters who would be happier on Campaign than on the table; Leaders who would kill for power, and see many ways to achieve it; Merchents who's keen eye on small advantages and new curios, and Herders who just want the keep to themselves. However, Rhoanna is a great at picking the best of the best to advise her in the Council. She would lead for the glory of the Hippus!
 
Having fewer than 250 followers (gains only 1 SE) slows you by an inch only, whereas more than 250 cuts your speed in half.

However, if you keep your followers to about 10 or less, then yes, you are able to go "full speed", as it were. If you manage to make one of those handful of people become especially "alive", as I see it, they may even become "equipment", with special effects - and also stealable/capturable by other characters.
 
Woohoo! Capturing enemy followers. WooHoo!!

Man... I can't wait to cause havoc...... or sneak into your kitchens and bake brownies.... I haven't decided which yet
 
Well, they're also killable. I should have thought up a better name than "equipment" for that particular character stat, since it includes unique followers, special abilities, "base" equipment, unique equipment, and pretty much whatever else I want to use as random modifier...


EDIT: I'm glad to see some excitement, here. The characters, at least, seem positively peachy about the NES... the nations just seem, I don't know, apprehensive. Good. :evil:
 
Good, that is exactly what I wanted to hear. Now... How to find extremely loyal elite soldiers....
 
I'm excited! I haven't posted a whole lot in the thread, but I am! The nations should be apprehensive, they are basically our playgrounds.
 
LOL..... who else is already pre-writing stories, knowing goddam well that you're gonna have to change them as time goes on? : )

That's what is awesome about characters though.... at least early on, nations can't really stop us, just alter our plans a little..... sweeeeeeet!
 
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