Symphony D.
Deity
Ugh, I've been tallying Linear Catapult's costs wrong for refinement. Ignore all these fleets for cost, although the designs are workable.
e: Switched to the patched builder, noticed costs went down; updated stats. (The CON indicator is broken on loading, R5 just says "=#VALUE!", simple fix to "=MAX(TT!O2:O239)".)
Incidently, large defensive stations is where ship-to-ship boarding comes into its own:
Viking
2 x Deuterium Drive (Ref)
1 x Pulse Drive (Ref)
1 x Intrusion Unit (Ref)
4 x Space Marines (Ref)
1 x Grapples (Ref)
1 x Jetpacks (Ref)
Since the station station can't resist them coming to boarding range, you need 31 to insure one gets through to the Megatron, but once in that station is going down. Though it takes CON5, if you roll in a couple of fast shield array packages you can neutralize the small guns and require much few vikings.
Since I like the idea of that, I'm going to say jamming doesn't int debuff during S2S boarding.
This is probably enough. Presumably if you turn Jammers off you get the Fleet Init bonus as well... does turning them on and off count as a EW turn-action?have it so the jammer debuff can't take an opponents int below the starting base int.
It'd probably be good to know if the EMP debuff (and particle EMP debuff) is a permanent affair or temporary. Also, I sorta had questions/bug reports on the previous page.
I'm veeeeery interested in learning how Maneuvering Jets will help larger ships get off planet. Particularly since I'm considering teching Propulsion anyways (since I did that in the last game). And yes, the Maneuvering Jet lobby DID give me a six-figure check last year, what of it?
Possible minor bug: The size of external pods goes up when refined.
Also, some of the red-green panels that say whether you can build components seem to be malfunctioning on various non-standard tech-level arrangements.
On the tech arrangement:
BIO - 1 COM - 2 CON - 3 ERG - 2 MTR - 3 MAT - 2 SOC - 2 PRO - 3 WEP - 3
A couple problems crop up. Burst Drives are colored red, despite being able to use them, and Recyclers are colored green, despite not being able to use them. Excel flags both as having a formula error.
What "expensive orbital infrastructure?" A Space Frame costs 20e, 10m, and 10v, and a Spaceport costs 20e and 5m. That's 40e, 15m, and 10v to build stuff in space. That's not expensive.Description: An all purpose ship that can (barely) be built on the planetary surface of a standard gravity airless world without expensive orbital infrastructure.