Disenfrancised
Beep Beep
too bad you can only have 1 ion drive component.
Economy section is coming along guys, still no feedback on the armies?
qoou, you should really get on making a faction. I'd prefer to have the factions done before releasing the economy sheets to avoid people min-maxing
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Haven't had a whole lot of time to stare at the Army calculator. Maybe within the next week?
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Not a whole lot of progress on this. Outer ring indicates subsector, inner ring upper is simple-network, lower is total-network. Both use a fairly standard primary palette for intelligibility (I did try others; none were immediately obvious). Changed jumplines to something more readily distinguishable and aesthetically pleasing; may try other colors:
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Unrelated: I consider this a suitable musical theme for the Praxzen, a la the original thread's listings. Some alternates, in no particular order: (1), (2), (3), (4).
I have been so busy, and I was not available this weekend. I promise to get some armies a trial, but they look fairly straightforward, and I'm already wincing at the pop cost (armies of 4 probably being fairly common, fits inside a single cargo component ship and not to pop expensive...)
Also, qoou, get your faction on...
Agreed, very nice. I seem to have inadvertently made some "interesting" stacking effects by choosing Freedom and Survival, most notably my citizens will spontaneously combust if they walk into anything resembling a city, let alone try and build anything.![]()
Survivalkindareally sucks as a trait, unless civilian upkeep is a very substantial chunk of the budget. It also seems strange that Survivalists grow well in Harsh environments but don't prefer them. You could make Survival a little more balanced by giving them military or training bonuses. (I will admit I was half-hoping for you to give Faith a major bonus to Red Light District construction in a fit of pique.)
I thought that Provincial Administration was an Imperial-exclusive building. But the modifiers here seem to indicate that's not the case. (I might be misunderstanding this though, is Imperial a core value that replaces one of the two or can it be tacked on to earlier values later in the game?)
I think I'll be able to make a sample army if we can get a rules overview on ground combat, or an example battle or something.
Will Social Stresses have a significant impact Dis? As in we'll be spending considerable amounts of resources to correct any issues? Corporate Economy seems be a tad overpowered otherwise.
It's very good at first glance otherwise.![]()
I think your also missing the corporate consumption of resources problem, when your pop noms 50% more f m & v...
I'm a dumbs, obviously. Can you briefly explain some of the newer (i.e. non-SysNES1) items? Everything but the last four economy columns, for example.
I compressed and reverse-engineered the Policy calculator because I wanted to play around with it and didn't want to wait for the official release. Here it is for anyone else that wants to do the same.
I was just adding Values in Society A (ex: "=J3+K3") and then dragging the results downward. As long as you don't cross a black bar, color formatting stays fine. Then you add C3 to whatever economy and society under Society B, if you want. A bit work intensive, but them's the breaks.