Bair_the_Normal
転輪聖王
Hi. I’m Bair. This is a pre-IOT. And by pre-IOT here I mean a worldbuilding and history-writing thread. And that's really all it is.
Go on.
Get started.
Oh, you want mechanics? Well there’s no mechanics that I’m willing to give to you right now, sorry, but I will lend you a set of spare stats I have instead. They may or may not change when the game actually starts, if/when it does. But back to mechanics, I'm going to say that mechanics will play an important part in this eventual game, but they'll be operating primarily in the background. I want this to remain as externally freeform as possible. But for now, take a look at these.
Example Stats:
Russian Empire/Random Player
Government: Absolute Monarchy/ Nicholas I Pavlovich of Holstein-Gottorp-Romanov
Short: Russia
Capital: Moskva
EP: 234 (+102)
Economic Growth: Shrinking
Industrial Capacity: 2.43%
Infrastructure: 19.45
Dissent: 21.24%
Population: 68,500,000
Population Growth: Growing
Imperial Russian Army: 9001 Conscripts
Imperial Russian Navy: 1 Dreadnought
Projects: Port Reconstruction [452/1,000]
Completed Projects: None
They look arbitrary, and they kind of are, but I assure you that that's solely because certain portions of these stats have not been fully sketched out as of yet. Worry not, they will be in due time. Take solace in the fact that I’m not a person inclined to completely arbitrary nature, and little if any of the aforementioned secret mechanics will be determined by stochastic methods. It all works out in the end, in an intricate, complicated, and efficient web. Currently, it's a complicated web. But for now, amuse yourself with this map:
Draw yourself a nation. Or ask someone else to draw you a nation. Post that nation here. Give me a name. Be reasonable with it too. Give me a capital as well. Write a history if you want. Even collaborate on one. Make yourself at home.
Oh, I suppose I should be considerate enough to provide you with a setting. Here it is.
The year is 1850. Make things up. Make an entire history up. This is a collaborative worldbuilding history-writing thread. No more. I’m not here to hold your hands all the way, though I will attempt to facilitate logical discussion. If you need a more substantial setting, then you can operate under the assumptions that an arbitrary point of divergence occurred sometime in the 14th century.
Happy building.
Oh, and please be reasonable with your nations, and be realistic for the sake of my sanity or lack thereof. I would hate to repeatedly reject pleas for the Republic of Übergangnamistansealand due to the fact that it doesn't mesh well with the rest of the world. And speaking of the rest of the world, I guess I'll leave on little demi-mechanical tip. The more land you claim, the more your eventual dissent will grow. Exponentially.
Finally, I'd like to request that colonial states and territories be left out of the primary stage of this thread. Later on, we'll get to colonial conferences and the whole shebang if this gets that far.
Regards,
Bair
Go on.
Get started.
Oh, you want mechanics? Well there’s no mechanics that I’m willing to give to you right now, sorry, but I will lend you a set of spare stats I have instead. They may or may not change when the game actually starts, if/when it does. But back to mechanics, I'm going to say that mechanics will play an important part in this eventual game, but they'll be operating primarily in the background. I want this to remain as externally freeform as possible. But for now, take a look at these.
Example Stats:
Russian Empire/Random Player
Government: Absolute Monarchy/ Nicholas I Pavlovich of Holstein-Gottorp-Romanov
Short: Russia
Capital: Moskva
EP: 234 (+102)
Economic Growth: Shrinking
Industrial Capacity: 2.43%
Infrastructure: 19.45
Dissent: 21.24%
Population: 68,500,000
Population Growth: Growing
Imperial Russian Army: 9001 Conscripts
Imperial Russian Navy: 1 Dreadnought
Projects: Port Reconstruction [452/1,000]
Completed Projects: None
They look arbitrary, and they kind of are, but I assure you that that's solely because certain portions of these stats have not been fully sketched out as of yet. Worry not, they will be in due time. Take solace in the fact that I’m not a person inclined to completely arbitrary nature, and little if any of the aforementioned secret mechanics will be determined by stochastic methods. It all works out in the end, in an intricate, complicated, and efficient web. Currently, it's a complicated web. But for now, amuse yourself with this map:
Spoiler :
Draw yourself a nation. Or ask someone else to draw you a nation. Post that nation here. Give me a name. Be reasonable with it too. Give me a capital as well. Write a history if you want. Even collaborate on one. Make yourself at home.
Oh, I suppose I should be considerate enough to provide you with a setting. Here it is.
The year is 1850. Make things up. Make an entire history up. This is a collaborative worldbuilding history-writing thread. No more. I’m not here to hold your hands all the way, though I will attempt to facilitate logical discussion. If you need a more substantial setting, then you can operate under the assumptions that an arbitrary point of divergence occurred sometime in the 14th century.
Happy building.
Oh, and please be reasonable with your nations, and be realistic for the sake of my sanity or lack thereof. I would hate to repeatedly reject pleas for the Republic of Übergangnamistansealand due to the fact that it doesn't mesh well with the rest of the world. And speaking of the rest of the world, I guess I'll leave on little demi-mechanical tip. The more land you claim, the more your eventual dissent will grow. Exponentially.
Finally, I'd like to request that colonial states and territories be left out of the primary stage of this thread. Later on, we'll get to colonial conferences and the whole shebang if this gets that far.
Regards,
Bair