DBear
unbeliever
Pred 02
Preparing for takeoff: In my games, I had modified the Celt files to use Boudicca as a leaderhead instead of Brennus. This caused a problem in one of my other succession games, so I had to put everything back in order. I ran a quick test game and Brennus appears to be back.
Checking mapstats, we have an interesting variety of foes: Germany, Scandinavia, Celts, America, Spain, Mongols, and Byzantines.
1) 4000BC: Scout moves sw, sees mountain, turns w. We have a cow! Settle in place, found Lisbon, start a warrior. I'm tempted to start a curragh first, but we already have a scout running, so we'll use that for the homeland. Defense first. Worker goes w to road and mine BG, then irrigate the cow when Lisbon expands.
2) 3950: Start writing, going for the Republic slingshot. At max, we can get writing in 40. Scout sw to mountain, desert to south, sees furs. At least we have a lux nearby.
3) 3900: Scout climbs another mountain to nnw, sees another cow.
4) 3850: Scout follows river 2nw, sees goody 2w.
5) 3800: Worker done roading, starts mining. Scout pops goodie, we get a village! Oporto starts a worker. I didn't think we could pop villages on emperor. Buncha tundra to the w.
6) 3750: Lisbon warrior-->scout. Scout 2w, surrounded by mountains and coast.
7) 3700: Scout sse, sees another goody.
8) 3650: Scout pops goody to s, get maps. We see elephants, and an American scout that was going to pop the goody if we didn't, hehe. We can either trade Abe alpha for mason straight up, or for CB + 10. I'll take CB + 10.
9) 3600: A Celt warrior wanders into view 2s of Lisbon. They don't have alpha, but have mason and warcode. I take warcode + 10 for alpha, planning to trade it to America for mason. Works perfectly. Scout continues s.
10) 3550: Scout climbs hill, sees goody 2e.
11) 3500: Lisbon scout-->archer. Lisbon expands, so we can use the cow now. Lisbon is producing 4 shields and 3 extra food a turn.
Scout pops goody, get more maps, showing more elephants. SoZ is looking good right now.
12) 3450: Scout 2se, scout2 2s.
13) 3400: First scout crosses desert.
14) 3350: Scout2 heads ssw, finds flood plain with 4 wheats! scout1 continues 2se, finds silk.
15) 3300: Oporto worker-->warrior. Celts and Americans both are up BW. We find Celt border, they are closer to the floodplain than I would like.
16) 3250: Lisbon archer-->grain. send archer to guard Oporto. Worker done irrigating cow, roads.
17) 3200: American warrior climbs mountain near unprotected Oporto.
18) 3150: Lisbon riots, play with slider.
19) 3100: Send worker to mine the sugar. After doing so we'll have 4 food surplus and 6 shields. We can get a 5-turn factory going.
20) 3050: Left it here.
Preparing for takeoff: In my games, I had modified the Celt files to use Boudicca as a leaderhead instead of Brennus. This caused a problem in one of my other succession games, so I had to put everything back in order. I ran a quick test game and Brennus appears to be back.
Checking mapstats, we have an interesting variety of foes: Germany, Scandinavia, Celts, America, Spain, Mongols, and Byzantines.
1) 4000BC: Scout moves sw, sees mountain, turns w. We have a cow! Settle in place, found Lisbon, start a warrior. I'm tempted to start a curragh first, but we already have a scout running, so we'll use that for the homeland. Defense first. Worker goes w to road and mine BG, then irrigate the cow when Lisbon expands.
2) 3950: Start writing, going for the Republic slingshot. At max, we can get writing in 40. Scout sw to mountain, desert to south, sees furs. At least we have a lux nearby.
3) 3900: Scout climbs another mountain to nnw, sees another cow.
4) 3850: Scout follows river 2nw, sees goody 2w.
5) 3800: Worker done roading, starts mining. Scout pops goodie, we get a village! Oporto starts a worker. I didn't think we could pop villages on emperor. Buncha tundra to the w.
6) 3750: Lisbon warrior-->scout. Scout 2w, surrounded by mountains and coast.
7) 3700: Scout sse, sees another goody.
8) 3650: Scout pops goody to s, get maps. We see elephants, and an American scout that was going to pop the goody if we didn't, hehe. We can either trade Abe alpha for mason straight up, or for CB + 10. I'll take CB + 10.
9) 3600: A Celt warrior wanders into view 2s of Lisbon. They don't have alpha, but have mason and warcode. I take warcode + 10 for alpha, planning to trade it to America for mason. Works perfectly. Scout continues s.
10) 3550: Scout climbs hill, sees goody 2e.
11) 3500: Lisbon scout-->archer. Lisbon expands, so we can use the cow now. Lisbon is producing 4 shields and 3 extra food a turn.
Scout pops goody, get more maps, showing more elephants. SoZ is looking good right now.
12) 3450: Scout 2se, scout2 2s.
13) 3400: First scout crosses desert.
14) 3350: Scout2 heads ssw, finds flood plain with 4 wheats! scout1 continues 2se, finds silk.
15) 3300: Oporto worker-->warrior. Celts and Americans both are up BW. We find Celt border, they are closer to the floodplain than I would like.
16) 3250: Lisbon archer-->grain. send archer to guard Oporto. Worker done irrigating cow, roads.
17) 3200: American warrior climbs mountain near unprotected Oporto.
18) 3150: Lisbon riots, play with slider.
19) 3100: Send worker to mine the sugar. After doing so we'll have 4 food surplus and 6 shields. We can get a 5-turn factory going.
20) 3050: Left it here.