Thunderbrd
C2C War Dog
I believe animal husbandry was the act of managing herds and populations, managing the reproduction and raising of animals, largely for food. I see it as a more advanced generalized form that encompasses a greater mastery of those individual subjects as applied more generically to all sorts of animals, whereas the individual domestication techs are those first discoveries that hey, these critters can be useful and we can keep them as pets and such. That's not quite the same as knowing exactly what their diets should be, how many get born when you breed them, which ones to pair to get better breeding results, their biological cycles, etc... things you observe with time once they've been domesticated, and then making similar comparisons for greater in-depth knowledge with all other sorts of similar animals - a development that brings about larger scale operations for providing these animals to the needs of entire communities.Here is the problem. Animal Husbandry inherently means that you have learned to control an animal type. The breaking out of these Domestication categories as new Techs actually denies that Animal husbandry has already done this. And from Animal Husbandry the management of (end usage), caring for, and helping to propagate the animal all are embodied in this one Tech. And as such Animal riding is the next step of animal husbandry. The Domestication techs are really there to hold all the benefits of Animal Husbandry because we could not fit all these aspects of it game wise onto 1 tech. Even Canine Domestication is a function of learning how to do Animal Husbandry.
Of course, the opposite could be true as well, where because you have begun to recognize similarities between various animal types and how to generically breed some you've started with, like dogs for example, you start then exploring further specialized types and what their individual needs are.