Good, there is no need for 100% historic accurancy it´s still a game
and the intention is to have fun, so it`s perfectly fine to stettle with the 4 civs, i`m just giving the complete things i know of and then it`s to pick out whats suitable for the game
so mercenarys are setled:
lybians are already in, greeks are a posibillity
for the buildings:
i don`t know if you already use some of Supas Pharaoh pack buildings?
there is an enbalmer (pack2), a jewler and many more buildings, along with some resources:
http://forums.civfanatics.com/showthread.php?t=97528
see his sig for the other packs there are 1 to 5 and a hunting lodge and some more.
for the stable maybe from Aoe? there were quite a few graphics out there , i just have to find them again
the ferry: there is a "quay" in thamis ancient mediteranean mod that wwould suite.
the physician i still have to think about.
i don´t exactly know what a monger is
but it must be a fishing warf? sorry i`m not native english
there are plenty of these around
as to the nilometer, the one you are refering to from 800AD is only the one at cairo, there are older ones at elephantine or phile and they had been in use in pharaonic times.
as said befor they were the main instrument to measure the taxes.
i specially like the tomb of ahmose son of abana idea, since i forgot about him at your nubian king thread
maybe the tomb could give a +1 movement for ships? since he was the admiral to ahmose.
as R8XFT sugested in the other thread there could be a
horus road wonder for the hyksos, it was a very important connection for them, maybe even place a railroad connecting tjaru and gaza?
temple of seth, he was the main hyksos god of the egytian gods, it could generate a military unit, or grant some militaric specialty
as small wonders two fortresses so the "theban" player will have a hard time taking avaris and finally sharuhen.
fortress of Avaris,
fortress of sharuhen
for the kuhorsehockyes, there is not much data of the kerma culture...
great walls of kerma maybe generating walls in every settlement? so the kuhorsehockyes would be the more defensive, while the nubian the more ofensive civ?
royal tombs at kerma, to give special trade bonus? due to luxurys for the tombs.
also again as small wonders, there could be the middle kingdom fortresses around the 2nd cateract?
for the Thebans, there has been much renovation and rebuilding done by ahmose, most of it was finsihed by his succesors, but again its a game so why not let him finish some of his great works
-
Tomb of queen tetisheri (grandmother of ahmose) located at Abdju(abydos).
-
Tomb of queen ahotep (mother of Ahmose) located at thebes west
both woman were major influences on ahmose and the reunification of egypt, maybe only one of their graves giving a mlitaristic wonder?
-
royal tomb to ahmose at thebes west (but not yet kings valley)
as you suggested needed to win the game finaly.
-
death temple and pyramid! (~ 52 meters high) at Abdju (abydos)
hm something to boost theban military? giving a larger army?
-
tomb of ahmose son of abana, at Nekhen (el-kab) as said maybe a +1 ship movement for his admiral job?
to deal with corruption, since the map is quite streched there should be more than one forbidden palace, historic correct locations would be:
-
palace of men-nefer, it was the military capital
- "
viceking of Kush" palace at Buhen (like R8XFT sugested)
and maybe even
- "
Govenour of Canaan" palace at Gaza
there is a way to have more than 1 forbidden palace i only have to find the thread again
since you don´t want the minoans included, how about a
minoan trade wonder, instead of the punt expedition, wich was much later with hatshepsut. the minoan art was quite famous in the beginning 18th dynasty, and as you sugested it could giva a special resource.
also R8XFT`s idea for
-turquise mines at the sinai (turquise resource)
-glas makers with silicats? resource
-limestone quarrys (limestone)
and your
-artisan house
would make good production improvement buildings that can be restricted to available resources near the city, and so giving a nice variety.
quarries and mines are also included in supas packs if i remember right.
how you want to solve the city size levels?
i`d personally would not like a aqueduct runing through a new kingdom city...
the cities at the nile will have level 2 due to the river water,
for the others maybe a
shadouf wich came in fasion in the new kingdom, there is also a graphic of one the existing mods. ( was ist the dunking stool from anno? i just can`t remember
)
for city size level 3, maybe a hospital? a special temple ?
hm i have a unfinished improvement list for the new kingdom period, i`ll put it in an extra post.
for resources:
Natron (strategic resource, found in Egypt, required for Embalmer bld)
-should be in the western desert
Nubian Gold (luxury,found in Nubia, maybe change to turquize)
-id leave it at gold for luxury and the normal gold maybe strategic?
Lions (luxury, Nubian)
Giraffes (luxury only found in Nubia)
Papyrus (strategic, found in the Thebian area and Nile delta)
-there should be some more, of course much in the delta but also in faijum
Sheep/Wool (found in Hyksos territory, Goshen region (really only the Hyksos
can make much use of it, since the egyptians didn't like sheep much)
Stone (i don't really know where to put this)
-should be split in:
-sandstone (could be needed for bigger temples)
-limestone (for sacred buildings)
-granite (obelisks)
-maybe even basalt (great statues)
i have sufficient data on the right locations for these quarrys.
i came upon:
-precious oils, for enbalming
-alabaster, for special crafted art. (like the canopes)
-salt, to be found at the dead sea and the delta shore
-flax or linen, for the enbalmer, along the nile
-turquise, to be found at sina peninsula
-lapis lazuli and amythistsfrom nubia
-silicats, from the desert for glas production
-barley, for possible brewery or senet house
-birds, for food and commerce same as game
as special bonus resource:
-Giza Plateau, commerce bonus
-Saquaara, commerce bonus
-Pyramid Field, commerce bonus
-sphinx, commerce bonus
with these the map looks realy good
and pyramids and sphinx can be neglegted as wonders themselve for those rituals were no longer held.
hm with popheads i cant help
never done anything like that...
i`ll see to some building graphics, i have a good temple and temple with courtyard that could be used. and some statues.
problem is sometimes there is still this magenta colour in the pedia icon picture and i just have no idea why
hm R8XFT that would be a grand thing, having floodings leaving the land unused until a woker takes "care" of it.
but...
i didn`t know pollution could be resticted to certain terain? for it would also pollute the desert inside city radius.. and that would look hm... strange...
any idea how this could work out right?
ah utro, what terains are you using?
since the use of the real floodplains is not working on MA`s map...
i always take the LM grassland, rename it to Nile floodplaine and give it the same atributes as the normal floodplaine, so it will still cause illness and give food bonus in spite of normal grasland.