Preview : Steph's mod 2

I've started several games with France today to tweak a bit the units costs (settlers were to expensive).
The game can be quite hard, as your initial situation can change a LOT of things.
Here were some interesting starts. Some info first: the citizens need 3 foods. So if you have no resource, you are stuck to a population of 2 until you can get a better government, or start iirigating, and this happens quite late...
You can still build nomads (they require only 1 population), but cost twice as much as settlers (they require 3 pop). Warriors requires pop 2.
- First start: a tiny island, no bonus resource --> restart
- Second start: a not so easy initial location at first, but when discovering domestication, I had pigs, cattles and horses, all in my initial city radius! It allowed a quick expansion from here, and settle in the area. But then... Not much to do. Building workers was useless (as road couldn't be built from the start), so I build warriors... And start invading Spain. But the warriors were to expensive to maintain, and soon everybody disbanded! --> Start again, make the warriors request no maintenance (a bit to hard at start otherwise), and give the road building immediately (or no access to some resources...)
- Third start: on a flood plain. The population increase was nice... But several disease killed citizens before I could reach population 4 and build my settler. I finally manage to expand a bit, but the territory was surrounded by desert and forest, and then came the Germans...
- Fourth start: near a big forest. No choice but to build nomads. Domestication allowed me to discover a pig. I settled there, and buid 4 cities, with little defense. The Persians demanded a tech, I refused, they attacked me. Two other civ quickly joined.... I was soon defeated.
 
Stormrage said:
Sounds hard. But interesting :)
I don't think it's that hard. It just takes times to adapt to the changes...
But the starting location is very important, that's for sure!
 
Two other tests today.
In the first one, I was protected by desert and mountains, and I was in a big valley. I needed time to build a road through the mountain, and be able to cross it with settlers.
But I quite, as the speed was not correct: in 500 AD, I had only a few cities, and was still in the Bronze Age. And the computered had build only a few cities. I reduced the cost of the techs, tweaked the number of turns and length of turns, and remove the pop cost for the tribal warriors (so the coomputer can at least build a few settlers).
Second test. I was in a flood plain. Although I suffered some disease, I was able to expand with settlers instead of the costly nomads. I found some nice spots, with wheat and sheeps, and could expand a bit more.
The game crashed when I met some Incan bronze swordsmen (a _ missing in the PediaIcons...). However, I was in 1500 BC, and had just started a Iron age, with a few Bronze age techs not discovered.
 
The latest trial is quite interesting.
I started with the French near a flood plain, with a relatively vast desert to my south and north east.
I used the extra food to start expanding north and west, but I soon encounter Mesopotamia, so I ad to stop. Beyond the desert to the north east was a big mountain range, extend far to the south east, to the coast.
I was lucky enough to get horses near Paris, and copper not so far. I built a town near it, and was able to built strong Bronze Spearman relatively soon.
While expended south east, through a patch of plains between the two deserts, I discovered a very nice spot with wheats, and build a good city there.
My treasury was a bit low, as I still had many warriors to support, but as I was able to build a few more cities and roads, it went OK.
I discovered in my South the English. Stuck between the coast, the desert and mountains, they had expanded very little, with only two puny cities.
I wasn't interested at first... But then, I discovered currency, and I saw the English cities had 6 silvers between them!!
I quickly send a force of chariot, spearmen and bowmen, and conquered their cities easily, getting a nice flow of silvers to consolidate my treasury.
Everything was fine. My army was not very strong, with one spearman in every city, and a few chariot in reserve.
I was in the middle of the Bronze age, and started to built Temple (the first building that could give me culture, so far my cities were 1 square range only). And suddenly, the Arabs declared war on me! They had build a city in the desert, on my side of the mountain range. Their camels quickly crossed the desert, and captured Chartres, my second biggest city. I took it back with my chariot, and counter attacked. I hit the iron age, and was fortunate to have iron already connected by a road, so I built iron swordsmen and started to move across the mountains to attack Damascus, a major Arab city with two pigs... The attack failed short...
Thanks to their faster camels, the Arabs have taken back Chartres, and pushed in the former English cities.
My little empire is cut in two. I've switch to a war economy, producing only troops everywhere. The war is fierce, I lost many brave citizens who were enlisted in the army. I hope I'll manage to take back the 3 cities captured by the Arabs, and then, I'll see if I have to sue for peace or can attack further...
It's 900 BC, and I'm in the middle of the Iron age.
 
>I hope I'll manage to take back the 3 cities captured by the Arabs, and >then, I'll see if I have to sue for peace or can attack further...

Attack, attack and again attack! - Till the end... - No peace with those
 
Onza said:
>I hope I'll manage to take back the 3 cities captured by the Arabs, and >then, I'll see if I have to sue for peace or can attack further...

Attack, attack and again attack! - Till the end... - No peace with those
The goal is to have peace long enough to build a strong strike force. :D
 
Better to use ninjya-unit to poison their desert wells from the beginning and cut off thoses camels - let those thugs walk on foot in their sands!
>:-(((((
 
Steph, couldn't you PLEASE convert fauna units from the American Conquests into C3C format?
Animals are almost inexisting here and the Am Conq have really really splendid units of the cuguar, black and grizzley bears, crocodile and bisons... - extremely realistic with great animations...
 
Well, first of all, you have one heck of a tech tree. And second, this mod is a great idea, and I do hope you have the time to finish it. Anyways, good luck.
 
John_Deere said:
Well, first of all, you have one heck of a tech tree. And second, this mod is a great idea, and I do hope you have the time to finish it. Anyways, good luck.
Oh, I will find time to finish it. The question it, will you still be alive, or at least not senile yet to play it when it will be finished in a few dozens years :mischief:
 
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