PsychopathicWarmonger
Warlord
- Joined
- Dec 11, 2016
- Messages
- 169
I thought I'd give this a try, I've been learning more on this game these past few months and have since reached Prince level, however I'd like to really know how the game changes when played at Deity level.
I wish to attempt a conquest/domination win,
with your help of course. XD
I'll be using the BAT 4.1 mod, and going with a Planet Generator, standard size, at normal speed, no events or huts. All other settings such as hills, peaks, floodplains will be set at default, smart, normal or recommended. I'll be going with a Random leader also.
I don't want to go Random and end up with a boreal climate map with no food anywhere, so I'll be timid with the map settings.
Playing Prince is one thing, I've found. You can make a mistake here or there and get away with it. The AI are quite reasonable in normal circumstances, and barbarians aren't much of an issue.
However I'd like to know how hard the game can really get. With the AI expansion and warmongering that can go on.
I don't expect or want to be coddled throughout this playthrough. I think I'll post a save and some screenshots at a milestone, such as the 2nd city, discovering another Civ, or when war is declared upon me. :O
I don't want this to get very serious. I'm looking to stretch my limbs and break the atmosphere of the game's difficulty.
So let's get started then. May the fun begin. XD
Inital Start:
So I rolled Hatshepsut of Egypt as my Civ. A good one, to my knowledge. Her Creative trait means I don't need monuments or libraries in my new cities to pop borders, aswell as doubling the construction speed of theatres and colosseums, and definite good for culture and happiness,
and the Spiritual trait means I won't have Anarchy (don't know how useful that might be), faster temples may be of use at my border cities though.
The obelisk strikes me as a rather useless UU building, as the Creative trait performs all of the same tasks without the need for hammers. Priests aren't much good either, to my knowledge.
The War Chariot is useful, however. I don't understand first strikes all too well but the +1 strength and 100% against Axeman means I should attempt some sort of an early rush, I think.
Agriculture and the Wheel for my starting techs. Based on what I can see at the moment in my starting postition, neither will be useful. Fishing would've been handy, aswell as Mining to reach Bronze Working faster.
So here we are in our starting position. Two calm resources with a third just out of reach of our BFC a little south-west. I see several Hills though and also a Freshwater Lake so this may make for a good Production city, I reckon.
I may move my warrior onto the hills north-west, and see if there's anything of interest West of my site. I won't see anything useful East, unless I move my settler. I suspect there may be another food resource North and East of my Settler, there tends to another resource hidden in the fog, right?
I wish to attempt a conquest/domination win,
with your help of course. XD
I'll be using the BAT 4.1 mod, and going with a Planet Generator, standard size, at normal speed, no events or huts. All other settings such as hills, peaks, floodplains will be set at default, smart, normal or recommended. I'll be going with a Random leader also.
I don't want to go Random and end up with a boreal climate map with no food anywhere, so I'll be timid with the map settings.

Playing Prince is one thing, I've found. You can make a mistake here or there and get away with it. The AI are quite reasonable in normal circumstances, and barbarians aren't much of an issue.
However I'd like to know how hard the game can really get. With the AI expansion and warmongering that can go on.
I don't expect or want to be coddled throughout this playthrough. I think I'll post a save and some screenshots at a milestone, such as the 2nd city, discovering another Civ, or when war is declared upon me. :O
I don't want this to get very serious. I'm looking to stretch my limbs and break the atmosphere of the game's difficulty.

So let's get started then. May the fun begin. XD
Inital Start:
So I rolled Hatshepsut of Egypt as my Civ. A good one, to my knowledge. Her Creative trait means I don't need monuments or libraries in my new cities to pop borders, aswell as doubling the construction speed of theatres and colosseums, and definite good for culture and happiness,
and the Spiritual trait means I won't have Anarchy (don't know how useful that might be), faster temples may be of use at my border cities though.
The obelisk strikes me as a rather useless UU building, as the Creative trait performs all of the same tasks without the need for hammers. Priests aren't much good either, to my knowledge.
The War Chariot is useful, however. I don't understand first strikes all too well but the +1 strength and 100% against Axeman means I should attempt some sort of an early rush, I think.
Agriculture and the Wheel for my starting techs. Based on what I can see at the moment in my starting postition, neither will be useful. Fishing would've been handy, aswell as Mining to reach Bronze Working faster.

So here we are in our starting position. Two calm resources with a third just out of reach of our BFC a little south-west. I see several Hills though and also a Freshwater Lake so this may make for a good Production city, I reckon.
I may move my warrior onto the hills north-west, and see if there's anything of interest West of my site. I won't see anything useful East, unless I move my settler. I suspect there may be another food resource North and East of my Settler, there tends to another resource hidden in the fog, right?
Attachments
Last edited: