ChrTh
Happy Yule!
ChrTh's 3000-2550bc Shadow Turn
Turn 0 -- 3000 BC
I fix London so that the Granary will be built a turn before it grows
Turn 1 -- 2950 BC
London completes Granary. I order up Warrior for MP and protection.
E scout finds..Red Border (I think it's Babylon)
W scout...Seljuk tribe teaches us The Wheel...there's a horse just NW of the nearby dyes...there's one further West, and one right next to Moscow.
We're losing 1gpt, but I keep science at 100% anyhow.
Turn 2 -- 2900 BC
Warrior moves back into York to defend.
W Scout finds a light blue border...it must the Americans...
Turn 3 -- 2850 BC
DAMN DAMN DAMN! I forgot to check London after it grew, and now it's in Unrest.
York completes Worker, starts Scout.
I raise luxury to 10% to get London out of Unrest (Stupid Stupid Stupid)..hopefully the Warrior being built next turn will allow me to drop it back to 0%.
The Bulgar tribe teaches us Iron Working! There is Iron on the Hill directly W of London!
London finishes Warrior, and I'm able to drop Lux down to 0%. I order up Settler, and it'll finish when London grows (5 turns each).
Not the Americans! It's the Chinese (you'd think I would've recognized the border since I'm playing the Chinese in my other Training Day game)
I meet the Babylonians...we are WAY AHEAD (5!) of them in Tech. They have nothing to trade, so I don't trade with them.
Turn 4 -- 2800 BC
I meet the Chinese..we are also 5 techs ahead of them. They have nothing of value.
Turn 5 -- 2750 BC
ZzzZzz
Turn 6 -- 2710 BC
ZzzZzz
Turn 7 -- 2670 BC
ZzzZzz
Turn 8 -- 2630 BC
York produces Scout, I set York to Warrior. York's growing slowly, but only because London is using a shielded plain. Once London builds Settler next turn, I'll give square back to York.
Turn 9 -- 2590 BC
London completes Settler, set to Warrior (my plan is to build two warriors, and then a Worker, which will coincide to London growing back to 3).
I give York the better spot to help it grow.
We were losing 2gpt, so I drop Science to 80% to break even.
Turn 10 -- 2550 BC
The Hun tribe teaches us Mysticism!
Settler is heading West to find a good spot by the cow.
I see a potential
...I should've sent my new Scout W to clear out the blackness by the cow, so that the Settler could go straight where he needs to go rather than possibly fumbling about for a few turns.
Here's the save: http://www.civfanatics.net/uploads/prod-shadow-chrth-2550bc.zip
Turn 0 -- 3000 BC
I fix London so that the Granary will be built a turn before it grows

Turn 1 -- 2950 BC
London completes Granary. I order up Warrior for MP and protection.
E scout finds..Red Border (I think it's Babylon)
W scout...Seljuk tribe teaches us The Wheel...there's a horse just NW of the nearby dyes...there's one further West, and one right next to Moscow.
We're losing 1gpt, but I keep science at 100% anyhow.
Turn 2 -- 2900 BC
Warrior moves back into York to defend.
W Scout finds a light blue border...it must the Americans...
Turn 3 -- 2850 BC
DAMN DAMN DAMN! I forgot to check London after it grew, and now it's in Unrest.

York completes Worker, starts Scout.
I raise luxury to 10% to get London out of Unrest (Stupid Stupid Stupid)..hopefully the Warrior being built next turn will allow me to drop it back to 0%.
The Bulgar tribe teaches us Iron Working! There is Iron on the Hill directly W of London!
London finishes Warrior, and I'm able to drop Lux down to 0%. I order up Settler, and it'll finish when London grows (5 turns each).
Not the Americans! It's the Chinese (you'd think I would've recognized the border since I'm playing the Chinese in my other Training Day game)
I meet the Babylonians...we are WAY AHEAD (5!) of them in Tech. They have nothing to trade, so I don't trade with them.
Turn 4 -- 2800 BC
I meet the Chinese..we are also 5 techs ahead of them. They have nothing of value.
Turn 5 -- 2750 BC
ZzzZzz
Turn 6 -- 2710 BC
ZzzZzz
Turn 7 -- 2670 BC
ZzzZzz
Turn 8 -- 2630 BC
York produces Scout, I set York to Warrior. York's growing slowly, but only because London is using a shielded plain. Once London builds Settler next turn, I'll give square back to York.
Turn 9 -- 2590 BC
London completes Settler, set to Warrior (my plan is to build two warriors, and then a Worker, which will coincide to London growing back to 3).
I give York the better spot to help it grow.
We were losing 2gpt, so I drop Science to 80% to break even.
Turn 10 -- 2550 BC
The Hun tribe teaches us Mysticism!
Settler is heading West to find a good spot by the cow.
I see a potential
...I should've sent my new Scout W to clear out the blackness by the cow, so that the Settler could go straight where he needs to go rather than possibly fumbling about for a few turns.Here's the save: http://www.civfanatics.net/uploads/prod-shadow-chrth-2550bc.zip

count: Two. (Scouting, MP unit)
But them's the breaks. It could easily have gone the other way, with those of you NOT making that deal getting the bad run of luck, and me with the deal in hand getting a good run and popping out Iron Working, Mysticism, etc. Still, this does go to show that luck can play a factor in the game.

2 Workers irrigate cattle. Worker3 moves W to join them. Warrior S; he is close enough now to react to any threat. Conscript W. S1 E,N. S2 W, sees Cuman village. S3 NE, sees Gepid village with an additional warrior,
They have Spearman, better culture, and remain Annoyed with us. A war would not be in our best interests, so I work on improving relations. With the extra gold from Russia and Germany, it is a simple decision to establish an Embassy in Babylon for 30g. Hammurabi is now Cautious. Postscript: Babylon remains without The Wheel and Writing.