Count me out - for a number of reasons. The first being the main one.
1. I struggle (computer wise) to play on a Large map with 8 civs., when in the Middle ages onwards. On a Huge map with 8 players and 8 AIs. Ouch - CRASH.
Probably be lucky to make it to the Classical.
2. Never played with a number of the proposed selected options, including 'size matters' and 'hide and seek'. Getting there slowly.
3. Never played a multi-player game on a computer.
Points 2 and 3 make me a poor team member. So short straw to the person I would be teamed up with.
What I may do is - when you have decided on all the play options. Try a single player game using those options on a large map to see how it pans out.
I was just about to PM you anyhow. Thank you for sharing your reservations though.
Let me try to change your mind here...
1) if you get to a point where you can't load and play one turn I'd be surprised. You can only ever play one turn at a time so the leaks that tend to shut things down after a few turns would take till way late in the game for most systems that can play C2C at all before they would become problematic. I doubt that you'd have any issue here and if you did then you could probably work something out with your team for a solution to an exit strategy.
2) many of the players here are in the same situation having not played these before. The game won't be taking so many turns so fast that if you were to start a personal game for the experience that you'd be able to self-teach within the 2nd or 3rd turn. Or start one this weekend... we may not even be started yet. The v37 guide should cover almost all questions and I can answer any others you may have. The challenge is very much to adapt and while this may be my wheelhouse mostly, I'm having to take the same challenge in the other game. Plus... we're including some AI players so that we can get some practice against non-human players before the gloves really come off. Additionally, other team players may be able to share their own insights. Again, 70% of the players already agreeing to play have the same or less experience with these options.
3) See #2. All this is going to take is lots of intriguing PM conversations with your team and this forum's new conversation system is a great platform for that since you can have multiple people on the same private discussion.
4) Some very good players may want to Dabble in this game as part of a team but not be the ones committed to always taking the turn because they cannot be sure they can regularly do so. If you are a bit more capable of providing that activity net of turn taking for a larger collective that can put your heads together on strategies, then you'd be more than a valuable player in this game!
5) As a long term forum contributor, you belong in this game with us. We're having fun... not competing for prize money!
Also to others: consider that the more players that are in this game, the slower it will naturally move, and that's fine. That's why the die hards have 1-2 other games going. And we can always add another. I want this as the ultimate test of these systems and observations of human ingenuity applied to them. Even as their creator, (regarding the combat mods) I probably don't see some really cool things that can be done with them yet.