Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
Hello,
I love this game! Well done to those who work on it!
Any news on the Dynamic civ names yet?
and when they are finished will I be able to customise the names on my own game? I only ask as I am a big fan of having Dynamic civ names in the language of the civ; L'Empire Francais instead of The French Empire etc.
Is this just me?![]()
Yes, you will be able to do this. Just edit the XML files. Also, unlike before, the dynamic names in the xml won't be numbered but will be relatively self-explanatory, like TXT_KEY_CIV_EGYPT_FRANCE_VASSAL for Egypt as vassal of France. This'll make your life easier

As we are discussing about dynamic civs name..
To prevent a double-work someday in the future..
Please somebody broke the generic vassal name for some civs..
Because,
All new civilization we are adding will use the generic vassal name..
If its not broken and we keep adding new civilization as we progress..
We might see in the scoreboard dominated with names start as "Protectorate of ..."
Yes, I am doing precisely this, which is in part responsible for the delay because I'm making quite a few situation dependent names, vassal and otherwise.
Traceback (most recent call last):
File "CvEventInterface", line 23, in onEvent
File "CvRFCEventManager", line 111, in handleEvent
File "CvRFCEventManager", line 122, in_handleDefaultEvent
File "CvRFCEventHandler", line 649, in onVassalState
File "DynamicCivs", line 3041, in onVassalState
File "DynamicCivs", line 2916, in onCheckName
UnboundLocalError: local variable 'pMasterPlayer' referenced before assignment
Thanks, I'll fix this.