Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
I dislike playing easy games and abstain from FIN leaders as I regard FIN to be overpowered
FIN is not overpowered.
I dislike playing easy games and abstain from FIN leaders as I regard FIN to be overpowered
Some AGG warmonger will whine now perhaps.. but true warmongers should/will also like PRO, no doubt. So, yes PRO is underrated, its good trait and its often important, and will be used in games - contrary to popular beleif it seems.
I have - and to echo this point, castles in every city (especially cheap with stone) is like teching to econ and switching to Free Market all at once (+1 trade routes).
It's true you might be fighting rifles with rifles, but at high difficulties where we're likely to be challenged, there's no way we can realistically hope to be fighting longbows with rifles.
Believing is the first step to achieving. Here's a pic from my latest game, random leader (got Pericles) on deity...technically, you are right, I am not fighting longbows with rifles:
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Back to the discussion at hand, I'd love to have Protective at this point, first strikes and better city defense = less time healing = faster conquest. But I am where I am technologically because of Philo, and I survived the early game because of Cre, when my closest neighbor Charlemagne bombed two Great Artists on the border.
Relying on just the military benefits of Protective or Aggressive is just too easily replicated by overall superiority achieved via Philo, Fin, Org, etc; and on top of that there's Charismatic (or even Imperialistic) with advantages in both fields. So, unless you're going for a very early UU rush Aggressive is a weak trait, and so is Protective unless you do some money chops on the way.
All I can say is WOW. LOL, why do you even bother playing? More and more WOW. Are the rest of the AI as backward as Peter in that game? I would expect him to have something better than muskets by the mid 1300's on Diety.
Ok what I said was not really accurate. What I should have said is normally you can't really hope to fight longbows with rifles. And still, what I meant by that is you wouldn't be fighting longbows as the most advanced unit when you have rifles. Assuming the AI is always going to have some old units lying around, there might be a few longbows here and there but I wouldn't describe it as rifles fighting longbows (even in your examples there are muskets about). Heck there could be a warrior about still... Would you say that was infantry fighting warriors?
If you can do that in every one of your deity games (not just archipelago I hope!) then you are indeed a skilled player. I'd be interested to see what the circumstances were in the earlier part of the game, that allowed you to cruise to such an easy lead. I can't see the score box in your picture either.
PHI is very strong on water heavy maps (as is FIN).
Um...this is not an archipelago, it's a two continent tectonics map. Muskets are just as useless as longbows when fighting Infantry.
I assumed by your humour you were saying you were fighting longbows with infantry. I was only saying the tech edge, while large, as not as large as infantry vs. longbows.
Could I please see the game? I'm always keen to see how such leads are made in deity games. Or don't you have it anymore?
Good point. But, note that PRO has several benefits which are not defensive.
Question: do you discount the Castle bonus, then? Have you tried a early castle / late obsolescence strategy? Most people who think as you do, with a focus on commerce, play much the same way every game, with priority on Liberalism and Economics etc etc.
FIN is not overpowered.
Actually, I find the slower the game speed, the more likely a war is going to be conquest an capitulation, just because my units have so much time to get from one place to another. On quick, your opponent might get through two troop upgrade techs by the time you've conquered half the cities.![]()
Not to mention, on slower speeds, 20 turns might translate to 40 years and you have conquered the entire enemy empire whereas on Normal, those same 20 turns would translate to 100 years speeding the game along. So after 10 turns, you are more likely to take a capitulate so you can move on to the next target.
Actually capitulation is based on turns not years, another thing that is unbalanced in favour of the slower speeds.
I don't understand this post. Do you mean that the AI being willing to capitulate after x turns and not x years? I'm not sure I get it.