I agree that the protective trait should have more fast buildings. Why don't bunkers, bomb shelters, and intel agencies benefit from protective? Additionally, getting an EP boost from the trait would probably be a good idea, since the trait is the absolute worst in the game, IMO. That said, as Civcorpse pointed out, EP can be abused, so the boost would have to be small, limited to something like +2 EP per jail built (for +4), or maybe even +1 or +2 per barracks (but those come early so that would be a HUGE advantage). However, this is all pie in the sky since Firaxis seems done with this game. Only wishful thinking now. Sigh...I never really get any use out of PRO unless Xbows are for some reason important in a particular game...and it's somewhat useful for gunpowder units. But the real power of AGR is that it's helpful IMMEDIATELY. It helps with that first war. PRO not necessarily so. Oh, and think about this - if Shaka invades you in the early game with a big stack of swords, axes, and impis, which would you rather have, AGR boosted shock axes, or PRO boosted archers? At least with the AGR trait you can have shock axes to match his units (or beat them if they aren't shock), but PRO archers won't hold your cities. The PRO trait sucks donkey balls. Terrible, terrible trait. Some leaders that have it are still good because of their other trait and UB/UU, like Churchill or even Wang, but the PRO trait makes some leaders a lot worse than they could have been, like the Chinese leaders and Gilgamesh. What a waste. Gilga could have been a beast for the player, not just the comp. As for now, it's only useful to the AI.