And I'm amused if you mix up the strength of spiritual and something like religion
We're wandering off my original point, which was that any trait is worthless if you actively avoid using it. At a rough estimate, 60% of people who say Protective sucks also openly admit that they don't use Archery units and never build walls or castles. That's like saying Philosophical sucks because you never use Specialists.
We're wandering off my original point, which was that any trait is worthless if you actively avoid using it. At a rough estimate, 60% of people who say Protective sucks also openly admit that they don't use Archery units and never build walls or castles. That's like saying Philosophical sucks because you never use Specialists.
I still think creative is comparatively the worst. Cheap libraries? Eh... they're pretty cheap already. +2 per turn? Eh, build SH or chop/whip monument.
I'll take protective any day. When I random draw something like Expansive/Creative, then I'll be pissy. Is there such a combo?
Just a few notes on Protective. Pleae keep in mind I play Huge maps at Marathon speed. Speed doesn't affect Protective but it is the game speed that is meant for huge maps. I also play at Emporer level and lose about 50% of the time. I feel that if you are winning most of your games then you need to go up a level and leader traits are not important because you will win regardless at the level you are playing.
A. Huge maps mean more Ai. The diplomatic game is a nightmare as the Ai is constantly making demands that you cease trading with their enemies or join their silly wars. Eventually someone bigger and badder than you is going to DOW you and then you will really appreciate the benefits of Protective. Turtling up in your cities is NOT the best way to fight a war. But it is sometimes the only choice you have. Having CG2D1 defenders is always better than having CG1 defenders. And when you are in a frantic rush to build defenders to hold your cities archery units are as cheap as they get. And that last archer/longbow you whipped just as the Ai attacks has CG1D1 already.
B. You're not always going to have the tech lead. If you always have the tech lead move up a level. So there is a good chance the counter for the era is not available. Facing Jumbos but don't have Engineering? A CG2D1 longbow is a pretty stout counter unit. Or a D2Formation LB as a stack defender.
There is also a good chance that you don't have maces when your opponent does. As a Protective leader you can opt for Machinery before Civil Service. Drill2Formation x-bows are great for attacking that big stack of mixed units. Unless the Ai has Jumbos or knights, a Drill2Formation x-bow will beat pretty much anything in that stack. Only cover promoted archery units or cover maces stand a reasonable chance. I rarely see a cover archery unit in an Ai SOD and cover maces are few and far between. You can usually get 2 attacks on the SOD while they bombard away the defenses from the culture and WALLS. I usually have on medic1 defender in a besieged city. Giving your x-bows a full turn to heal before the assault can usually get them up to full strength.
C. If you don't have at least one city you really value threatened atleast once per game, you need to move up in difficulty level. Defeating the enemy SOD in the open field is the best way to stop such a threat...IF you have the troops to do it. If you are happily conquering your neighbor when he vassalizes to your neighbor on the other side, you may find your own troops too far away to deal with a monster SOD from the other direction. Protective can buy you the time you need to get troops where you need them. The same with a dog pile. 1 vs 1 you can usually beat the AI SOD. But what happens when 2 of them roll in at about the same time? You turtle up on one side while you deal with the threat on the other.
creative is an awesome trait... you basically don't have to build monuments... that is huge early game.
First, the religions come from the AI, you don't have to chase them (and in fact, you shouldn't, as the more AIs that have different religions, the better for you.How do you plan on building cheap temples without religion?
You seem to misunderstand the following: Just because you can do something, it doesn't mean it's good or efficient.We're wandering off my original point, which was that any trait is worthless if you actively avoid using it. At a rough estimate, 60% of people who say Protective sucks also openly admit that they don't use Archery units and never build walls or castles. That's like saying Philosophical sucks because you never use Specialists.