Thlayli
Le Pétit Prince
OOC: I guess everyone is occupied with blowing each other's heads off, but I'm a little surprised to see a total lack of exploration stories so far. There's a lot of interesting things waiting to be discovered.
The Imperial Republic of Taenevix
Ruler/Player: LittleBoots
Government: Imperial Republic. The Emperor retains significant private lands and possessions, and can veto legislation, but is subordinate to the elected officials of the Celath. In reality, he wields immense influence through the Minister in Chief, an Imperial appointee, and large groups of nationalist right-wing senators (Celathi) who currently control the majority of votes. The one weakness of the system is a general disenfranchisement of poorer voters, however. It is a very Bismarckian system.
Technology: Taenevix utilized a shrewd combination of patronage and an early expulsion of the medieval guilds to gain control of a large group of craftsmen and engineers. The metalwork in Vertelian is on par with Delsen, and second only to Kuurel as the best in Arios. Taenevix designers believe that "form follows function," and this is evident in their airship designs, many of which use an innovative parallel balloon framework (the Naian style) to provide enhanced speed.
Culture: Taenevix maintains a subtle patchwork of different elements of Claidhe and pseudo-Athurian language and culture. There is a strong Athurian minority near the Choke (border with Jathalland,) and a significant Unist Kantic-speaking minority in the eastern provinces. Despite these differences, the people of Taenevix believe they have legitimately inherited the mantle of a Claidhe empire after the catastrophic failure (and disintegration) of both Callixtus and Buridisia.
Economy: Taenevix has one of the largest populations in Arios, and their metropoli are bristling with heavy industry. Blessed with a steady supply of coal recently "acquired" from the Buridisian border regions, the steel mills, textile plants and canning factories of the central heartland give Taenevix a roaring economy and a brimming economic surplus. Two difficult conditions remain the growing poverty of the legions of factory workers, and an increasing growth of both pollution and slums.
Military: The Fifteen Imperial Divisions of Taenevix are unrivaled in Arios for strength, discipline, and tactical knowledge, except perhaps in the armies of the Lord-Dominator. 200,000 troops are kept in an excellent state of readiness, and their only weakness could be considered a lack of recent fighting experience. Nonethless, even the Confederate Kingdoms fear to upset their neighbor on land. A quiet pact between the two has sacrificed Taenevix' navy, a mere 30 ships, in return for a free rein on the Continent, as far as Claidhe affairs go.
Infrastructure: Unlike most of Arios, Taenevix has literally been untouched since the Two Hundred Years' War with Athuria, almost 500 years ago. This is both a blessing and a curse, since no rebuilding has been necessary, but the old feudal transportation systems had to be fully overhauled. A customs union and postal service came first, followed by an integrated turnpike system. Railroads now crisscross the land, but the telegraph has yet to be effectively implemented. Some Taenevix scientists report that it may be possible to transmit sounds across wires, rendering the communication networks of Jathalland and Gosica obsolete.
History: Taenevix occupies a region long inhabited by humans: first relatives of the Athurians, then the sweeping migration of the Claidhe. This gave them the basic Claidhe undertones: freedom loving, fierce people, which clashed massively with the ideology of the rising Athurian city-states: discipline and obedience. Taenevix rose to power on these strengths, and not without a little luck: crushing feudal rivals into the ground, resisting centuries of Athurian expansionism, and the sleek and skillful use of diplomacy to keep them out of Arios' Great Wars, allowing them to grow beyond their minor Claidhe neighbors, which were soon absorbed. A skillful betrayal of Buridisia at its moment of collapse brought many of the fertile borderlands under their control. Rapidly industrializing, the nation, despite lacking colonial power of any kind, is perhaps second strongest on the land in Arios, behind only the Princepii and equal with Gosica. Along with Princeps, Jathalland and Mettlingen, they are one of the few nations to master the production of airships, and their outfitting for combat.
The Imperial Republic of Taenevix
Ruler/Player: LittleBoots
Government: Imperial Republic. The Emperor retains significant private lands and possessions, and can veto legislation, but is subordinate to the elected officials of the Celath. In reality, he wields immense influence through the Minister in Chief, an Imperial appointee, and large groups of nationalist right-wing senators (Celathi) who currently control the majority of votes. The one weakness of the system is a general disenfranchisement of poorer voters, however. It is a very Bismarckian system.
Technology: Taenevix utilized a shrewd combination of patronage and an early expulsion of the medieval guilds to gain control of a large group of craftsmen and engineers. The metalwork in Vertelian is on par with Delsen, and second only to Kuurel as the best in Arios. Taenevix designers believe that "form follows function," and this is evident in their airship designs, many of which use an innovative parallel balloon framework (the Naian style) to provide enhanced speed.
Culture: Taenevix maintains a subtle patchwork of different elements of Claidhe and pseudo-Athurian language and culture. There is a strong Athurian minority near the Choke (border with Jathalland,) and a significant Unist Kantic-speaking minority in the eastern provinces. Despite these differences, the people of Taenevix believe they have legitimately inherited the mantle of a Claidhe empire after the catastrophic failure (and disintegration) of both Callixtus and Buridisia.
Economy: Taenevix has one of the largest populations in Arios, and their metropoli are bristling with heavy industry. Blessed with a steady supply of coal recently "acquired" from the Buridisian border regions, the steel mills, textile plants and canning factories of the central heartland give Taenevix a roaring economy and a brimming economic surplus. Two difficult conditions remain the growing poverty of the legions of factory workers, and an increasing growth of both pollution and slums.
Military: The Fifteen Imperial Divisions of Taenevix are unrivaled in Arios for strength, discipline, and tactical knowledge, except perhaps in the armies of the Lord-Dominator. 200,000 troops are kept in an excellent state of readiness, and their only weakness could be considered a lack of recent fighting experience. Nonethless, even the Confederate Kingdoms fear to upset their neighbor on land. A quiet pact between the two has sacrificed Taenevix' navy, a mere 30 ships, in return for a free rein on the Continent, as far as Claidhe affairs go.
Infrastructure: Unlike most of Arios, Taenevix has literally been untouched since the Two Hundred Years' War with Athuria, almost 500 years ago. This is both a blessing and a curse, since no rebuilding has been necessary, but the old feudal transportation systems had to be fully overhauled. A customs union and postal service came first, followed by an integrated turnpike system. Railroads now crisscross the land, but the telegraph has yet to be effectively implemented. Some Taenevix scientists report that it may be possible to transmit sounds across wires, rendering the communication networks of Jathalland and Gosica obsolete.
History: Taenevix occupies a region long inhabited by humans: first relatives of the Athurians, then the sweeping migration of the Claidhe. This gave them the basic Claidhe undertones: freedom loving, fierce people, which clashed massively with the ideology of the rising Athurian city-states: discipline and obedience. Taenevix rose to power on these strengths, and not without a little luck: crushing feudal rivals into the ground, resisting centuries of Athurian expansionism, and the sleek and skillful use of diplomacy to keep them out of Arios' Great Wars, allowing them to grow beyond their minor Claidhe neighbors, which were soon absorbed. A skillful betrayal of Buridisia at its moment of collapse brought many of the fertile borderlands under their control. Rapidly industrializing, the nation, despite lacking colonial power of any kind, is perhaps second strongest on the land in Arios, behind only the Princepii and equal with Gosica. Along with Princeps, Jathalland and Mettlingen, they are one of the few nations to master the production of airships, and their outfitting for combat.