PW-02 Zombie Nation

I'll try to contact Sullla and see if he has a clue about our problem.

We will work it out :)

Otherwise, we will go for a sand-01 like rules - lets just adapt them to what we exactly need. As azaris pointed it out, no way to hand over a city willing to join an AI !!!
 
Okay, we are six :)

Welcome everyone!

I have sent a question to Sullla about our problem.
In the meantime, we can discuss the rules and variants. I would go for prince but make it a pangea. This way it can still be challenging for monarch+ players without being out of reach for prince ones.
Random civ or we select one we don't play often ?

I'm going to get some sleep, back in a few hours!
 
I'll try to contact Sullla and see if he has a clue about our problem.

We will work it out :)

Otherwise, we will go for a sand-01 like rules - lets just adapt them to what we exactly need. As azaris pointed it out, no way to hand over a city willing to join an AI !!!
As it looks that we're going to follow a sand-01 path, it is better to post their rules....
the setttings:

leader: random
map: lakes or continents
size: standard
no. of players: seven
options: can be decieded by team, but permenant aliances is there.

the variant:

i'm trying to get an insight on how the computer plays. so the varriants are to take an insight on how the computer works. this means we will take all advise the computer gives us and follow it.

how it will work

here's a list of what we must obey. for the game to work make sure that you have game advise switched on.

1. research,
whenever we go to research a new tech we must ollow the games advise.



2. indireict advise
if we get messages which have no orders specified we must try to do what the ai would.

if a message said review your civic options we wouln't have to do anything but we should try to change perhaps to our leaders fav civic.

3. direct advise
this includes things with yes/no answers, we will say yes.

we want the archer

4. workers
after dicussion we decied workers are to be set to automated the whole game.

5. city placement
yep you guessed it citys must be placed in blue circle's

this is actually an image from later in the game so open at your own risk
Spoiler :




6. specialist's
we can asign these as we want. but we must keep specialist's asigned by the computer.

7. buildings
same as techs we must follow comps recommendation.

players may reccommend any others as they wish

Of course city liberation is not mandatory.... :p

Now some questions ( here I go again :devil: ):

Vassals and colonies?
Type of victory?
Razings?
PA ( they had it on, but tried to PA alex, a thing that in Vanilla is impossible)?
Spy activity, how to handle?
Promos?
 
Promo's i believe are automated.

Victory will likely be Diplomatic, Dominition, time or Conquest. It's very hard to win cultural given the situation, space race is impossible as the computer doesn't recomand space parts.
 
Diplo seems iffy to me as well... or we have the UN ( can't remember the last time the game recommended me to build it ) or to be #1 in pop ( with AI city placing and and tile improvement.... :cry: ). Time is iffy by almost the same reasons, Dom seems hard ( BTW,should we keep all the captured cities? :wallbash: )... I believe that we are doomed to try to conquer the world at the orders of a AI :lol:

On a completely OT issue: TLO , good to know that Poland is in Euro 2008... maybe we can repeat the score of the last Portugal-Poland in international competitions... *runs away from furious nationalistic Pole* :lol:
 
Lurker's Comment: What about doing it this way:
1. start the game with one extra player
2. in 4000 BC, press backtick (`) then type (IIRC) Game.AIPlay 100 and press Enter.
3. The civ you're playing will lose its starting units and gain one Lion unit in the southwest corner. Meanwhile, the other civs will play 100 turns.
4. After the 100 turns, go into Worldbuilder and make a Worldbuilder save file.
5. Start a game from the Worldbuilder file. Choose which civ to play.
6. Save a normal game from there.

(Rereading, I guess this is what Conroe was suggesting.)
 
On a completely OT issue: TLO , good to know that Poland is in Euro 2008... maybe we can repeat the score of the last Portugal-Poland in international competitions... *runs away from furious nationalistic Pole* :lol:

[pissed] :ar15:

Incidentally, the scheme suggested by Conroe and Jet works (you have to enable cheatcode=chipotle in the Civilization4.ini first). I vote we do exactly that, i.e. set up some interesting civs, let them play for 100-150 turns, and then vote on which one to pick (probably one that is not well off), then play normally till the end.

I'm against playing the Sand-01 rules. For one, the current advisors are pretty stupid and we can't follow them 100% anyway. Plus we want to lead a zombie nation, not be zombies ourselves. Plus it's been done already.
 
Nice solution Jet, thanks to azaris for testing it too.

I would go along this one, as this was the initial idea of the game.
We spice it a little bit up by making our leader selection after AI turns are done.

As for future variants, I would go in respect of the selected leader personality regarding civics and known (bad or good) AI habits :)

I can't generate this scenario until tomorrow evening, can someone take care of this, so that we can see how it works out ? Can someone, civable today, apply the scheme and see if the outcome produce a real zombie nation ?

Points open :
- Size - standard ?
- Map - pangea ? inland see ? lakes ? donut ? - I would definitely like to mess the most by putting everyone on the same landmass ;)
- Sea level - normal ?
- Speed - normal ?

Leaders : handpicked or full random ?
I would rather handpick some nice party. It would be an occasion to play with a bunch of guys we don't encounter ofter - all new BtS leaders seem more likely to get picked with Random than former ones.
Izzy will be definitely in. Catherine ? Asoka ? Kublai ?

Btw, I added the DM etiquette ruling this SG. If you don't know it, well it's still time to get to know it :)
 
Here's a sample save for you.
* The best way to inspect this is Ctrl-Z, debug mode (with cheatcode=chipotle in your .ini).
* I'm giving this to you in pre-worldbuilder save form so that you can see what accumulated diplo would be lost by making a worldbuilder save. In this game that's not much, looks like one war demerit and one spy demerit.
* Game.AIPlay is much faster than I remember from older versions. I can play 100-150 auto turns in just a couple minutes.
* The human player (Jet of Portugal) was started on Prince so that the AIs got the Princelike bonus. If you then want to play Isabella as Prince, you'll have to edit the World Builder save file with a text editor.
* 115 turns is 1 AD, 150 (151?) is 820 AD. I think you'll find the latter more interesting. Not so much had happened by 1 AD.
 
Thanks a lot Jet!
If I can check it on the lunch time, I'll definitely do.
You're right for the game speed - my full-length AI game until 2050 AD has taken an hour or so yesterday (it was just before the conclusion that the autoturnlimit option doesn't work).

150 turns seems a nice limit - lot to recover from :devil: ;)
 
I think our conclusion at the end of the game was that it would be impossible to win, so in that way you're right azaris but if you like a challenge....:mischief:

And you were playing Noble if I read well :)
You're right about the challange-side, still I think that Prince game on Pangea, with 150 turns of AI management can be a tricky thing to recover from.
We will see how better the AI got since Vanilla ;)
 
I just checked and in fact you don't need to edit worldbuilder save manually to get desired difficulty level. It turns out that if you start the game via Play Scenario -> YourWorldBuilderSaveHere the game lets you choose difficulty, and it works just fine.

I like the idea of taking over tokugawa :D
 
Tokugawa looks good.... worse than that would be taking over one of the rexers empire....

@ Ozbenno

A nitpick: it would be impossible to via PA with Alex in vanilla , that I'm quite sure :p

@ azaris

OT: Finland played well ,and , swallowing my nationalistic vein for a while, you really should had won the game.... but , :culture: The winner takes it all :culture: *ABBA chorus* :p
 
OK, seems that we have a consensus on our 'champion' :lol:

We: Toku.

How about this opposition :
- Izzy - great one :goodjob:
- Cathy
- Lizzie
- Hatty
- Boudica

Toku and his (?) harem :lol:

Pangea, standard map and speed.

Starting after 150 turns as Toku, 800 A.D. Prince difficulty.

After this point, we play like we think Toku would play - choose his preferred civics, spy pretty much, play isolationist etc. Open to any suggestions.

No zombie play after 800 A.D. - just play the hand you are dealt by the AI :)

Is it ok with everyone ?

I think about starting it tomorrow, using Jet&Conroe solution. Until then, lets get the settings finalized.

OT: seems to me lot of chat going on the football lately ;) btw, my country is in too :p
 
i like the oposition, but do we really need to play like Toku after the zombie time? It isn't enough to give him the most critical turns of the game and to try to correct the disaster that he'll left to us ;) ?
 
I think our conclusion at the end of the game was that it would be impossible to win, so in that way you're right azaris but if you like a challenge....:mischief:
it seems you could either a)only win by time, or b) continually go w/the military adviser for builds and go conquest/dom
 
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