pawelo
Emperor
Holy Word game hitting the end, it's time to launch a discussion about a new idea I had, inspired by a brillant Vanilla RB Epic - "Stagnation".
I don't have clear rules, and don't really know how all this stuff work in the game (I never use all these options), so I open the discussion - everyone is welcome to join it, whether you sign or not.
The idea:
Recover from AI empire management.
Basically, I would like to auto-play until some deadline (1 AD, 500 AD or even further) and then the team will have to manage all the stuff the AI has done throughout the critical early turns![Big Grin :D :D](https://civfanatics-data.community.forum/assets/smilies/biggrin.gif)
Auto-play means:
- Governors - no (or minimal) human decisions on cities
- Settle on blue circles - if several around, settle on the closest.
- Auto workers, auto explore with some units, garrison others
- Auto-research - I don't really know to what extent is this possible, but aim to make it as AI-like as possible - when in doubt, the research will be chosen accordingly to what the AI-leader would do
- Auto-diplomacy - the hardest part, play like the AI would play the chosen leader
I look forward to your inputs on these points. I really don't know the system and would like to clarify all those rules before playing the "Zombie" turnset![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)
We can also split the Zombie turnset between the roster players, as long as we act like the AI.
As for the settings, everything is open.
I would like to go for a Pangea or Continents map, to make it more risky - hoping we won't get smashed before we can act by ourselves.
Monarch would be a nice challange, I think Prince is more manageable, especially if the Zombie time span is long.
Leader-wise, I'm open. It's an opportunity to play a leader less present nowadays, like Peter, Asoka, Churchill, Alex. Anyone can do, as long as we respect the personality.
Hoping I'm not in the middle of heavy SG overload, with all those new ones starting around.
Roster:
1. pawelo
2. r_rolo1
3. azaris
4. Darth Meanie (if prince difficulty)
5. Betruger (prefer monarch but will go for prince too)
6. TheLastOne36
Edit: completely forgot this:
Spoiler for Deviant Mind Succession Game Etiquette Guide:
Alpha: The quality of your report outweighs the quality of your play; a log dump is right out. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great (war declarations, birth of Great People, even some quests), players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. See any SG I or other DMers have been in to see what I mean.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Just press enter for 15 turns. Is that so hard?
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
I don't have clear rules, and don't really know how all this stuff work in the game (I never use all these options), so I open the discussion - everyone is welcome to join it, whether you sign or not.
The idea:
Recover from AI empire management.
Basically, I would like to auto-play until some deadline (1 AD, 500 AD or even further) and then the team will have to manage all the stuff the AI has done throughout the critical early turns
![Big Grin :D :D](https://civfanatics-data.community.forum/assets/smilies/biggrin.gif)
Auto-play means:
- Governors - no (or minimal) human decisions on cities
- Settle on blue circles - if several around, settle on the closest.
- Auto workers, auto explore with some units, garrison others
- Auto-research - I don't really know to what extent is this possible, but aim to make it as AI-like as possible - when in doubt, the research will be chosen accordingly to what the AI-leader would do
- Auto-diplomacy - the hardest part, play like the AI would play the chosen leader
I look forward to your inputs on these points. I really don't know the system and would like to clarify all those rules before playing the "Zombie" turnset
![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)
We can also split the Zombie turnset between the roster players, as long as we act like the AI.
As for the settings, everything is open.
I would like to go for a Pangea or Continents map, to make it more risky - hoping we won't get smashed before we can act by ourselves.
Monarch would be a nice challange, I think Prince is more manageable, especially if the Zombie time span is long.
Leader-wise, I'm open. It's an opportunity to play a leader less present nowadays, like Peter, Asoka, Churchill, Alex. Anyone can do, as long as we respect the personality.
Hoping I'm not in the middle of heavy SG overload, with all those new ones starting around.
Roster:
1. pawelo
2. r_rolo1
3. azaris
4. Darth Meanie (if prince difficulty)
5. Betruger (prefer monarch but will go for prince too)
6. TheLastOne36
Edit: completely forgot this:
Spoiler for Deviant Mind Succession Game Etiquette Guide:
Spoiler :
Alpha: The quality of your report outweighs the quality of your play; a log dump is right out. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great (war declarations, birth of Great People, even some quests), players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. See any SG I or other DMers have been in to see what I mean.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Just press enter for 15 turns. Is that so hard?
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.