Afforess
The White Wizard
The poll is fairly evenly devided here... What do you guys think of Cykur's suggestion? Yah? Nay?
Yay.The poll is fairly evenly devided here... What do you guys think of Cykur's suggestion? Yah? Nay?
The poll is fairly evenly devided here... What do you guys think of Cykur's suggestion? Yah? Nay?
Don't musketmen require Flintlock, not Matchlock?
You can go for Machinery instead of Smithing
This brings up another point, shouldn't machinery require smithing? Early forms of machinery often required metal parts made by a competent smith.
couldn't we have a weaker version at Machinery?
This might be useful?
My understanding of it is the crossbow tended to supercede the longbow in most offensive European armies from the twelfth century and lasted until about 1500 AD. Although a longbow is just as accurate over short distances it's much more accurate at long range and has a faster shooting rate than your average crossbow, crossbows are better at penetrating armour and can be used effectively after a week of training, while a comparable single-shot kill with a longbow takes years of practice.
Crossbowmen therefore tended to be used in conjunction with pikemen (for protection against mounted units) in offensive battles. Longbowmen set up defensive positions on high ground or behind a barrier, such as a wall or stakes. Longbowman were most effective when prepared and fortified against a charge. The longbow where used to great effect defensively from about 1250AD-1450AD.
Longbowmen where used most effectively in the Battle of Agincourt because of the muddy terrain, so maybe they should get a 25% bonus on marshland?
In summary I think;
Crossbowmen should be cheaper to build and get +20% or +30% bonus when attacking melee units.
Longbowmen should be more expensive and get +30% or 50% bonus when defending and get a +25% bonus on marshland or hills.
Great infomation, but they did well in Agincourt because the knights sucked at marshland land combat, or more accurately slogging through knee deep mud over many miles and having a massive peasant wave charge trampling them to death, yeah not so much Longbow=awesome but more of knight+Marshland=weak
They don't need nerfing, Longbowman need buffing!
Crossbow Timeline in Civ Terms
500BCE Light Crossbowman
1000CE Crossbowman
1300CE Heavy Crossbowman
1500CE Mounted Crossbowman