Questions about Brave New World that don't deserve their own thread.

Does anyone think that there will be an option to disable Tourism and roll Tourism points over into Culture like how Espionage can be handled?
 
Does anyone think that there will be an option to disable Tourism and roll Tourism points over into Culture like how Espionage can be handled?
The only way I see as being possible to disabling tourism is by disabling BNW. Unlike espionage, tourism is needed for a certain victory condition. It would be like disabling Science.
 
Does anyone think that there will be an option to disable Tourism and roll Tourism points over into Culture like how Espionage can be handled?

Tourism may be counter to high tech rate and aggression.

The unhappinness created by unsatisfied citizens may be large enough to off set the unit combat strength advantage for advanced units.
 
Tourism may be counter to high tech rate and aggression.

The unhappinness created by unsatisfied citizens may be large enough to off set the unit combat strength advantage for advanced units.

I wonder if there are some additional benefits to high tourism, for example that civs who are under the influence of another civ can't declare war against that civ, or can't launch a spaceship.
 
The only way I see as being possible to disabling tourism is by disabling BNW. Unlike espionage, tourism is needed for a certain victory condition. It would be like disabling Science.

I could see them disabling some parts of it, like city flipping, but I don't see them disabling tourism entirely unless you disable both city flipping and cultural victory (in which case, I could see them disabling the great works system). Really, at that point, you might as well just create a mod.
 
Think of it as "cultural influence" then, compared to culture, which is closer to "cultural pride."
 
Yeah, it's like "happiness" - it means something completely different (political stability), but that's the friendly term Firaxis went with.

I could see them disabling some parts of it, like city flipping, but I don't see them disabling tourism entirely unless you disable both city flipping and cultural victory (in which case, I could see them disabling the great works system). Really, at that point, you might as well just create a mod.

From what we currently know about city flipping, it looks like it'll happen only slightly more often than the current -20 unhappiness Rebels.
 
I don't know...tourism just seems too anachronistic for certain eras.

May I point out that even if you produced 10 great writers/artists/musicians and used them to create great works you would be generating 20 tourism + a little from theme bonuses. In the industrial era you can start collecting great works from the archaeological dig sites and that will take time and effort. It not until the modern era that tourism really kicks in, with buildings like hotels and airports.
 
I wonder if there are some additional benefits to high tourism, for example that civs who are under the influence of another civ can't declare war against that civ, or can't launch a spaceship.

The screen where the AI civ admits you've culturally conquered them looks a lot like a defeat screen (I can only hope that other peoples better resist your influence or something like that) so I would suspect that having overpowering tourism over a civ is about as crippling to them as conquering their cities.

Or at least I hope so. I'm so hyped for the new culture victory, it sounds like you get to rot other civs from the inside out with your pressure. Gonna Coca-colonize all of you. :)
 
Yes, I see "tourism" as just a word to describe the more...aggressive elements of culture.

Aussie.
 
I don't know...tourism just seems too anachronistic for certain eras.
Tourism comes mostly from Great Works, and a decent number of slots for these and the Great People to create them won't appear until later in the game, so you won't be generating much Tourism prior to say, the Renaissance.

But tourism did exist in the ancient and medieval world. It was just called something different: pilgrimage.
 
Remember how Ed and Dennis talked about the process of choosing Pueblo as a civ, what their mechanics would be, then how they couldn't include them any longer?

I would really, really love it if they did the same thing with the new BNW civs.

-Why they decided to choose the ones they choose
-The process of brainstorming and coming up with the Uniques for each one
-Balance issues they may or may not have faced
-Their own thoughts on the civ's gameplay and perhaps personal playthrough experiences
-Artwork and leaderscreen sketches
-Just general opinions of theirs on the game

I know they've sort of touched these briefly here and there but that's the type of thing I'm interested more than anything else in a full-featured segment. More than them releasing info on the game itself. Info is great, but to me this is just stuff we'll learn eventually. A more personalized viewpoint as well as a behind the scenes look is always something I've been interested in
 
Remember how Ed and Dennis talked about the process of choosing Pueblo as a civ, what their mechanics would be, then how they couldn't include them any longer?

I would really, really love it if they did the same thing with the new BNW civs.

-Why they decided to choose the ones they choose
-The process of brainstorming and coming up with the Uniques for each one
-Balance issues they may or may not have faced
-Their own thoughts on the civ's gameplay and perhaps personal playthrough experiences
-Artwork and leaderscreen sketches
-Just general opinions of theirs on the game

I know they've sort of touched these briefly here and there but that's the type of thing I'm interested more than anything else in a full-featured segment. More than them releasing info on the game itself. Info is great, but to me this is just stuff we'll learn eventually. A more personalized viewpoint as well as a behind the scenes look is always something I've been interested in

I agree. It would be awesome to see some of the thought process that goes into it. Honestly the Pueblo thing was, imo, the most interesting part of the PAX East stuff
 
Remember how Ed and Dennis talked about the process of choosing Pueblo as a civ, what their mechanics would be, then how they couldn't include them any longer?

I would really, really love it if they did the same thing with the new BNW civs.

-Why they decided to choose the ones they choose
-The process of brainstorming and coming up with the Uniques for each one
-Balance issues they may or may not have faced
-Their own thoughts on the civ's gameplay and perhaps personal playthrough experiences
-Artwork and leaderscreen sketches
-Just general opinions of theirs on the game

I know they've sort of touched these briefly here and there but that's the type of thing I'm interested more than anything else in a full-featured segment. More than them releasing info on the game itself. Info is great, but to me this is just stuff we'll learn eventually. A more personalized viewpoint as well as a behind the scenes look is always something I've been interested in

Oh heckz yeah! I would love to see that as well!
 
Do ideology tenets cost less culture than social policies? If there are 15 or so tenets, wouldn't it take forever to build up your ideology, unless it meant sacrificing your social policy advancement?
 
I had a question regarding great works, those produced by great artists specifically.
Has anybody seen any sculptures appearing as great works of art? I've only seen paintings so far, and it would be a shame if some notable non-painting artworks were forgotten because of this. I'm thinking about such works as Michaelangelo's David or Pietá.

On a somewhat related sidenote, I saw the Parthenon wonder has a slot for a great work of art. It would be awesome if it came with a free unique great work of art already slotted upon completion, such as Phidias' Parthenon frieze/Elgin marbles.(Which could perhaps ironically be looted or traded for historical accuracy).
 
On a somewhat related sidenote, I saw the Parthenon wonder has a slot for a great work of art. It would be awesome if it came with a free unique great work of art already slotted upon completion, such as Phidias' Parthenon frieze/Elgin marbles.(Which could perhaps ironically be looted or traded for historical accuracy).

According to the information we have, it does seem like the Parthenon's slot does come with a prefilled work of art, though I'm not sure we know if it's unique.
 
As far as I'm aware there have been no sculptures revealed so far; however, I totally expect that there will be. If they were only using paintings it would make more sense to call them Great Painters and use Great Artist as the generic term for all three cultural great people.
 
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