The only way I see as being possible to disabling tourism is by disabling BNW. Unlike espionage, tourism is needed for a certain victory condition. It would be like disabling Science.Does anyone think that there will be an option to disable Tourism and roll Tourism points over into Culture like how Espionage can be handled?
Does anyone think that there will be an option to disable Tourism and roll Tourism points over into Culture like how Espionage can be handled?
Tourism may be counter to high tech rate and aggression.
The unhappinness created by unsatisfied citizens may be large enough to off set the unit combat strength advantage for advanced units.
The only way I see as being possible to disabling tourism is by disabling BNW. Unlike espionage, tourism is needed for a certain victory condition. It would be like disabling Science.
I could see them disabling some parts of it, like city flipping, but I don't see them disabling tourism entirely unless you disable both city flipping and cultural victory (in which case, I could see them disabling the great works system). Really, at that point, you might as well just create a mod.
I don't know...tourism just seems too anachronistic for certain eras.
I wonder if there are some additional benefits to high tourism, for example that civs who are under the influence of another civ can't declare war against that civ, or can't launch a spaceship.
Tourism comes mostly from Great Works, and a decent number of slots for these and the Great People to create them won't appear until later in the game, so you won't be generating much Tourism prior to say, the Renaissance.I don't know...tourism just seems too anachronistic for certain eras.
lol, just make my dayLol... Dora the Explorer of the Spanish xD (I'm sorry I couldn't helpmyself there)
Remember how Ed and Dennis talked about the process of choosing Pueblo as a civ, what their mechanics would be, then how they couldn't include them any longer?
I would really, really love it if they did the same thing with the new BNW civs.
-Why they decided to choose the ones they choose
-The process of brainstorming and coming up with the Uniques for each one
-Balance issues they may or may not have faced
-Their own thoughts on the civ's gameplay and perhaps personal playthrough experiences
-Artwork and leaderscreen sketches
-Just general opinions of theirs on the game
I know they've sort of touched these briefly here and there but that's the type of thing I'm interested more than anything else in a full-featured segment. More than them releasing info on the game itself. Info is great, but to me this is just stuff we'll learn eventually. A more personalized viewpoint as well as a behind the scenes look is always something I've been interested in
Remember how Ed and Dennis talked about the process of choosing Pueblo as a civ, what their mechanics would be, then how they couldn't include them any longer?
I would really, really love it if they did the same thing with the new BNW civs.
-Why they decided to choose the ones they choose
-The process of brainstorming and coming up with the Uniques for each one
-Balance issues they may or may not have faced
-Their own thoughts on the civ's gameplay and perhaps personal playthrough experiences
-Artwork and leaderscreen sketches
-Just general opinions of theirs on the game
I know they've sort of touched these briefly here and there but that's the type of thing I'm interested more than anything else in a full-featured segment. More than them releasing info on the game itself. Info is great, but to me this is just stuff we'll learn eventually. A more personalized viewpoint as well as a behind the scenes look is always something I've been interested in
On a somewhat related sidenote, I saw the Parthenon wonder has a slot for a great work of art. It would be awesome if it came with a free unique great work of art already slotted upon completion, such as Phidias' Parthenon frieze/Elgin marbles.(Which could perhaps ironically be looted or traded for historical accuracy).