bouncymischa
Synthetic Genie
I've been doing a lot of dabbling in trying to make some more various science fiction and fantasy resource and improvement models, and have made a fair bit of progress. (Expect updates in my thread soon!) But I've gotten to the point I'm hoping some of the modders more skilled with the various programs and techniques used to create such things can help me out.
a) How can I combine models I create with an existing .gr2 file? I've made some custom resource/improvement models I'd like to put on Pazyryk's blight texture for him to use, but while I have the .nif, .blend, .fbx, and .gr2 files for my own models, I only have the .gr2 for his blight. Is there a way I can add my own files into the blight's .gr2? Or to unpack the objects from the blight .gr2 so I can combine them in Blender?
b) How would I attach the "holy light" effect from the Holy Site to a different model? I'm guessing it would work much the same was as I'm currently using to attach the pillaged smoke effect to my models -- using the corresponding TimedTrigger file, attached to the bone in my model (in this case, blend_root), and putting in the appropriate Bone Name for the FX. In the case of my pillaged smoke, I've been using "FX_Triggers_PL_Fort_MID.ftsxml" and "FX_PillagedSmoke". But I'm not sure what files I'd need to achieve the holy light effect from the Holy Site. I tried looking at the base .fpk files, but it's still pretty confusing to try and navigate my way around them. I found some references to possible .ftsxml and FX files I might need, but if someone more familiar with those files could help me out it'd be appreciated!
a) How can I combine models I create with an existing .gr2 file? I've made some custom resource/improvement models I'd like to put on Pazyryk's blight texture for him to use, but while I have the .nif, .blend, .fbx, and .gr2 files for my own models, I only have the .gr2 for his blight. Is there a way I can add my own files into the blight's .gr2? Or to unpack the objects from the blight .gr2 so I can combine them in Blender?
b) How would I attach the "holy light" effect from the Holy Site to a different model? I'm guessing it would work much the same was as I'm currently using to attach the pillaged smoke effect to my models -- using the corresponding TimedTrigger file, attached to the bone in my model (in this case, blend_root), and putting in the appropriate Bone Name for the FX. In the case of my pillaged smoke, I've been using "FX_Triggers_PL_Fort_MID.ftsxml" and "FX_PillagedSmoke". But I'm not sure what files I'd need to achieve the holy light effect from the Holy Site. I tried looking at the base .fpk files, but it's still pretty confusing to try and navigate my way around them. I found some references to possible .ftsxml and FX files I might need, but if someone more familiar with those files could help me out it'd be appreciated!