Questions & Answers

I would like to know how can I disable some victories such as space and cultural as I personally don't like them. Can I do that?
 
I think you need to open the game in custom mode and then you can disable victories and things like that.
 
You first have the open the .ini file in the Rhye's and Fall folder. Change "no custom scenario option in main menu: 1" to "... menu: 0). Then you'll be able to play a custom game, and make the changes you wish to make.
 
You first have the open the .ini file in the Rhye's and Fall folder. Change "no custom scenario option in main menu: 1" to "... menu: 0). Then you'll be able to play a custom game, and make the changes you wish to make.

It works! Thanks. I hope it won't affect other things.
 
Anyways the point is not about what was the "breadbasket" of the Roman Empire I think what my idea would do is that it would let Arabia grow faster at the beginning and weaken Europe as well (so you don't have them researching techs too fast) until around the Renaissance and then have it switch and let desertification take its toll on Arabia and then let dense Northern European forests be cut down enabling there tiles to be improved. If someone could tell me how to transfer a tile from RFC Europe to normal RFC I would gladly test it out to see how the AI would take. For now I'm going to try the test for Arabia and the extra grasslands later becoming deserts, (I will do this on World Builder). I would be very grateful if someone could later code this in or if Rhye could add this into his next patch as I think it would be quite an experience watching the Rise and Fall of the Middle East and Europe.:)
 
Isn't this thread supposed to be for quick questions and answers, not recommendations on what should be in the next version or historical debates?
 
Isn't this thread supposed to be for quick questions and answers, not recommendations on what should be in the next version or historical debates?

I'm asking 2 questions:
1. Does everybody like the idea of environment change?
2a. Does anybody know how to implement this change, if Rhye dosn't do it?
2b. Can you transfer tiles (i.e plains/forest) from RFC Europe to normal RFC? Because I would like to "dense forest" from RFC Europe.
 
I swear that is three questions.

It doesn't matter, so once again I ask:

I'm asking 3 questions:
1. Does everybody like the idea of environment change?
2. Does anybody know how to implement this change, if Rhye dosn't do it?
3. Can you transfer tiles (i.e plains/forest) from RFC Europe to normal RFC? Because I would like to "dense forest" from RFC Europe.
 
It doesn't matter, so once again I ask:

I'm asking 3 questions:
1. Does everybody like the idea of environment change?
2. Does anybody know how to implement this change, if Rhye dosn't do it?
3. Can you transfer tiles (i.e plains/forest) from RFC Europe to normal RFC? Because I would like to "dense forest" from RFC Europe.

1. yes, why not
2. certainly someone does but not me
3. I think so
 
I'm reading a book about the Gothic war right now, and all throughout, it describes how Sicily supplied Justinian's troops with grain. So that's definitely a contender.
 
how the dynamic switch works? i dont understand :( i mean everywhere written that i can switch to any civ that being born later through event choice, but i had that event only few times in my game (Japan and Arabia iirc). i just want to start with one civ at 600ad and then switch to, say, spain or ethiopia, but there is no option
 
You can't switch to a newly spawning civ which is too close in distance to your current civ, or has spawned too close in time to your current civ's spawn.

So if you start as Arabia, I don't think you are allowed to switch to Turkey. If you start as Spain, you can't switch to France.

Ethiopia doesn't exist in the 600AD start, by the way. It can only appear as a respawn, after someone learns Nationalism, and after another civ settles/conqueres the Ethiopian spawn area, and if that civ becomes Unstable.
 
I've been able to switch to Portugal after playing as Spain before. Or at least the pop-up came up, I didn't click it.

Also, i have a question: Why are the Byzantines so super-advanced on the 600 AD start? They'll routinely have Curiassers around 1100, and always win the Liberalism race. The only way to stop them is to take Constantinople, which I have only been able to do with the Turks.
 
I think switch possibilities are solely based on time era, as in civs can switch to any civ of a latter era if a switch has not already occurred.
4 Ancient civs (obviously can't switch, same spawn date)
7 Classical civs (China to Japan possible, India to Persia possible)
8 Medieval civs (countless possibilities, especially with Rome)
8 Later civs (same as above)
 
I've been able to switch to Portugal after playing as Spain before. Or at least the pop-up came up, I didn't click it.

Also, i have a question: Why are the Byzantines so super-advanced on the 600 AD start? They'll routinely have Curiassers around 1100, and always win the Liberalism race. The only way to stop them is to take Constantinople, which I have only been able to do with the Turks.

They get lots of techs at the start that contemporary Euro civs lack, don't they? They like building Notre Dame before France is able to, which requires Engineering. They also have Calendar and the entire Aesthetics to Music line. Though normally I see them with Cataphracts rather that Cuirassiers.
 
The Turk; what would be the point of your suggestion? Even after your proposed changes, the world would look the same as now by the time anyone gets to use those lands. It would be vain work and do nothing to improve the mod, except add a little bling which would be easily overlooked anyway.

You and certain few users should re-think your suggestions and their effect (or lack of) on gameplay before coming suggesting them, like some other poster described it, "for the lulz." I can see no other reason to give them serious consideration.
 
Can I release cities to make them into colonies in this mod?
When ever I try they turn into an independant civ.
 
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