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Questions & Answers

Guys, I have something to ask. I know that it adds to the historical correctness, but why do civilizations have to spawn wherever they historically do, pushing aside anything and everything in the area? This has happened a few times, but I really don't get why it's there. It just seems to be a prevention of anyone and everyone to get any power over the others until the industrial revolution.
 
Did you really have to dig up a 3-year-old thread to ask the question? There is a questions and answers thread stickied at the top of the forum...

The answer to your question is because this ensures that each game has a framework which parallels history in terms of which civs occupy which areas, albeit only loosely. What happens after each spawn can be somewhat more random of course.

Moderator Action: Moved this discussion to Q&A Thread - Methos
 
Well I'm sorry about digging up the thread. I didn't see it when I searched...

But I was playing as China, who was doing quite well, taking all of modern China albeit Nepal, and declaring on Japan. Then, out of the blue, a new civilization is born, and my top two cities are in position to be slaughtered by the Mongol's longbowmen. I was wonder rushing, so this put me in an extremely bad position. It just seems to take away from the mod as a game and add a sort of "brawl to the death" kind of attitude.
 
Tlönitte;9020763 said:
I've been blown away by the story writing in the RFC stories thread, but I thought this question was more suitable here. Some people seem to have customised unit names with regiments and origins listed. How can I set this up on my RFC?

You have to click on the unit name and type them in.

There is a mod with automatic, and customisable, unit naming (the BUG mod), but is it is incompatible with RFC.
 
Well I'm sorry about digging up the thread. I didn't see it when I searched...

But I was playing as China, who was doing quite well, taking all of modern China albeit Nepal, and declaring on Japan. Then, out of the blue, a new civilization is born, and my top two cities are in position to be slaughtered by the Mongol's longbowmen. I was wonder rushing, so this put me in an extremely bad position. It just seems to take away from the mod as a game and add a sort of "brawl to the death" kind of attitude.

Well you can see when which civ will spawn here, with which tiles: http://rhye.civfanatics.net/civ4/rfc-atlas.htm - when you're prepared, it will probably feel more like a great part of the game, than an annoyance :)
 
Ah thanks guys, I had read about BUG, but I'd assumed u had managed to merge it with RFC, might have to start coming up with my own unit names then
 
Is it possible to found either Hinduism,or Buddhism as Babylon? I remember a game where i managed that,getting lot's of culture in the process.However,when i try again,India gets it.
 
Question: Can i somehow play RFC RAND in Multiplayer? :) .. i mean.. there's the RFC RAND...there's the RFC MP... but no RFC Rand MP.
 
Is it possible to found either Hinduism,or Buddhism as Babylon? I remember a game where i managed that,getting lot's of culture in the process.However,when i try again,India gets it.

It's possible to found Buddhism, but you'll surely miss getting writing first (assuming you're playing monarch) unless you bulb it from a hut (very unlikely).
 
It's possible to found Buddhism, but you'll surely miss getting writing first (assuming you're playing monarch) unless you bulb it from a hut (very unlikely).

I can see pulling this off if you manage to send your first three warriors to Beijing, getting some CR promotions from barbs along the way, and razing the city. You have a reasonable chance of beating an Archer, or 2 warriors with some promos and/or luck. I have actually managed to get my warriors there with Beijing defended by just 1 warrior, with an Archer 1 turn from completion. I would think with China dead you could found Buddhism and stand a reasonably chance of being first to writing.

But then, if you can kill China then might as well just win Conquest with Bowmen.

At first I didn't like the change to the Bowman in the most recent version, but once I realized killing China was possible/not insanely hard, it seemed kind of dumb that you could conquer the rest of the world with just 2 Bowmen.
 
You could get to 12% much quicker if you use the culture slider rather than physically conquering more cities. Putting culture at 100% for 2 turns will cost you some gold but most of your cities will expand their borders in this timeframe.

You could get better stability by entering more trade agreements with other civs. Trade some of your surplus resources for other resources and/or gold per turn. Sell your map around for some $$ and I managed to get Open Borders agreements with Arabia. Each OB gives a stability bonus.

You should be trading techs with Khmer also.

I couldn't keep your empire from collapsing in the 1465AD save, but perhaps if you went back to an earlier point in time and used the culture slider, you wouldn't have to physically conquer as many cities.

Avoid Turkey as a target. It's unique power tends to swamp your cultural borders unless you completely eliminate the Turkish civ. And remember that you need to control tiles, not cities, to get the 12% of land area criterion.
 
sp means spelling error, he means that he probably wrote guarantee wrong (at least that's when I use it). Fireclaw, next time you get a spelling error copy what you wrote in Google and you'll probably be corrected to the correct way to write it (for example writing "garuntee" in Google gives the correct spelling of the word: guarantee).
 
Yeah, sp error is spelling error(one of those things that bugs the crap out of me), and yes I did right it wrong.

In the RAND files(the Config) run a search(ctrl+f) for this:
Code:
; This mod is only for single player games
SinglePlayerOnly = 1
and replace it with this:
Code:
; This mod is only for single player games
SinglePlayerOnly = 0
and give RAND a try in multiplayer(I don't think it'll work, because RFC itself isn't MP[multiplayer] compatible[as for the RFC:MP]).
 
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